Saito, Kazuya;
(2022)
Learning new second language sounds as a by-product of playing a videogame: Potential and limitations (OASIS Summary).
[Digital scholarly resource].
https://oasis-database.org/concern/summaries/2v23v...
Preview |
Text
OASIS_Summary_Saito_et_al_2022__LL_.pdf - Accepted Version Download (106kB) | Preview |
Abstract
Saito, K. (2022). Learning new second language sounds as a by-product of playing a videogame: Potential and limitations. OASIS Summary of Saito, K. et al. (2022) in Language Learning. https://oasis-database.org/concern/summaries/2v23vt96h?locale=en
Type: | Digital scholarly resource |
---|---|
Title: | Learning new second language sounds as a by-product of playing a videogame: Potential and limitations (OASIS Summary) |
Open access status: | An open access version is available from UCL Discovery |
Publisher version: | https://oasis-database.org/concern/summaries/2v23v... |
Language: | English |
Additional information: | This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License. |
UCL classification: | UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media UCL > Provost and Vice Provost Offices > School of Education UCL |
URI: | https://discovery.ucl.ac.uk/id/eprint/10156228 |
Downloads since deposit
12Downloads
Download activity - last month
Download activity - last 12 months
Downloads by country - last 12 months
Archive Staff Only
View Item |