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Learning new second language sounds as a by-product of playing a videogame: Potential and limitations (OASIS Summary)

Saito, Kazuya; (2022) Learning new second language sounds as a by-product of playing a videogame: Potential and limitations (OASIS Summary). [Digital scholarly resource]. https://oasis-database.org/concern/summaries/2v23v... Green open access

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Abstract

Saito, K. (2022). Learning new second language sounds as a by-product of playing a videogame: Potential and limitations. OASIS Summary of Saito, K. et al. (2022) in Language Learning. https://oasis-database.org/concern/summaries/2v23vt96h?locale=en

Type: Digital scholarly resource
Title: Learning new second language sounds as a by-product of playing a videogame: Potential and limitations (OASIS Summary)
Open access status: An open access version is available from UCL Discovery
Publisher version: https://oasis-database.org/concern/summaries/2v23v...
Language: English
Additional information: This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License.
UCL classification: UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education
UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media
UCL > Provost and Vice Provost Offices > School of Education
UCL
URI: https://discovery.ucl.ac.uk/id/eprint/10156228
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