Saito, Kazuya;
              
      
        
        
  
(2022)
  Learning new second language sounds as a by-product of playing a videogame: Potential and limitations (OASIS Summary).
[Digital scholarly resource].
https://oasis-database.org/concern/summaries/2v23v...
  
  
       
    
  
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Abstract
Saito, K. (2022). Learning new second language sounds as a by-product of playing a videogame: Potential and limitations. OASIS Summary of Saito, K. et al. (2022) in Language Learning. https://oasis-database.org/concern/summaries/2v23vt96h?locale=en
| Type: | Digital scholarly resource | 
|---|---|
| Title: | Learning new second language sounds as a by-product of playing a videogame: Potential and limitations (OASIS Summary) | 
| Open access status: | An open access version is available from UCL Discovery | 
| Publisher version: | https://oasis-database.org/concern/summaries/2v23v... | 
| Language: | English | 
| Additional information: | This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License. | 
| UCL classification: | UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media UCL > Provost and Vice Provost Offices > School of Education UCL | 
| URI: | https://discovery.ucl.ac.uk/id/eprint/10156228 | 
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