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Avatar Based Multiplayer Functionalities in Next Generation Communication and Learning in Virtual Reality Social Platforms – Case MarISOT Room

Luimula, M; Markopoulos, Evangelos; Österman, M; Markopoulos, P; Jami, A; Ravyse, W; Saarinen, J; (2021) Avatar Based Multiplayer Functionalities in Next Generation Communication and Learning in Virtual Reality Social Platforms – Case MarISOT Room. In: Proceedings of the 12th IEEE International Conference on Cognitive Infocommunications (CogInfoCom). (pp. pp. 447-452). Institute of Electrical and Electronics Engineers (IEEE) Green open access

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Abstract

Virtual Reality Social Platforms are increasingly in use in conferences, and exhibitions. COVID19 pandemic is the main reason for a rapid growth but there are reasons such as climate change to believe these technologies will be used widely once we will enter to the post pandemic era. In this paper, we will introduce our vision to combine social functioning and hands-on-training features in one package. We have participated in and organized various events using existing virtual reality social platforms. We will analyze in this paper their pros and cons plus introduce our own technology trials. As a result, we have better understanding what development tools and how much resources would be needed to be able to create the first minimal viable product combining social functioning and hands-on-training features.

Type: Proceedings paper
Title: Avatar Based Multiplayer Functionalities in Next Generation Communication and Learning in Virtual Reality Social Platforms – Case MarISOT Room
Event: 12th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)
Dates: 23rd-25th September 2021
ISBN-13: 978-1-6654-2494-3
Open access status: An open access version is available from UCL Discovery
Publisher version: https://scitope.com/coginfocom21/
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher's terms and conditions.
Keywords: Virtual Reality, Social Platform, Virtual Training, Hands-On-Training, Multiplayer Functionalities.
UCL classification: UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > UCL School of Management
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL
URI: https://discovery.ucl.ac.uk/id/eprint/10153240
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