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Virtual Reality (VR) Safety Education for Ship Engine Training on Maintenance and Safety (ShipSEVR)

Markopoulos, E; Luimula, M; Porramo, P; Pisirici, T; Kirjonen, A; (2020) Virtual Reality (VR) Safety Education for Ship Engine Training on Maintenance and Safety (ShipSEVR). In: International Conference on Applied Human Factors and Ergonomics. (pp. pp. 60-72). Springer Nature: Cham, Switzerland. Green open access

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Abstract

The training and educational skills expected today from maritime engineers surpass their ability to follow them consistently. Such knowledge gap can impact significantly ship safety and operations. On this reality, ship engineers face multiple challenges related with the time required to be educated on each engine type, time needed to spend off the ship to acquire this training, the continuous training cost, and the easy access to complete engineering documentation and schematics. This paper attempts resolve these challenges with ShipSEVR (Ship Safety Education with Virtual Reality). The technology delivered has been achieved with the contribution of the smart technology company Wärtsilä and Ade with the contribution of VR development. TUAS, Ade, and Wärtsilä work close on research to optimize this engine room virtual reality training environment and impact ship and maritime safety. The paper demonstrates the industry challenge, technology architecture, working prototype, implementation methods, and adaptation techniques.

Type: Proceedings paper
Title: Virtual Reality (VR) Safety Education for Ship Engine Training on Maintenance and Safety (ShipSEVR)
Event: AHFE 2020: Advances in Creativity, Innovation, Entrepreneurship and Communication of Design
ISBN-13: 978-3-030-51625-3
Open access status: An open access version is available from UCL Discovery
DOI: 10.1007/978-3-030-51626-0_7
Publisher version: https://doi.org/10.1007/978-3-030-51626-0_7
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher's terms and conditions.
Keywords: Virtual Reality, Game design, Engine room, Engine, Maritime, Ship, Safety, Management, Technology, Learning environment, Wärtsilä
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > UCL School of Management
URI: https://discovery.ucl.ac.uk/id/eprint/10120647
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