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Sixty frames per second: Using the 'distancing' quality of hand drawing to interrogate the logic of virtual worlds

Pearson, L; (2018) Sixty frames per second: Using the 'distancing' quality of hand drawing to interrogate the logic of virtual worlds. In: RAI2018: Art, Materiality and Representation. Royal Anthropological Institute: London, UK. Green open access

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Abstract

The role of drawing in transcribing and codifying the world around us possesses a long history, yet our conception of the world increasingly intermingles with all the various digital infrastructures and virtual spaces we inhabit daily. This paper will demonstrate my research into the use of hand drawing as a method for understanding and examining the composition of virtual video game worlds, to elucidate the logics that structure them. Despite the size and popularity of video games as a medium, the vast majority of cartographic and transcriptive drawing practice tends to reside in fan-made works rather than academic studies. As I will argue, this means that studying game spaces through drawing encompasses both the morphology of the game world, and a form of ethnographic recording of the marks made in digital worlds by players. I will draw from games theorist John Sharp's studies into games-based arts practice to argue that hand drawing constitutes a 'distancing' process that allows us to shed new light on the composition of virtual spaces by reframing them through new aesthetic regimes and working practices. I will also explore Vilém Flusser's notion of the 'black box' to compare my practice as a draughtsman in the production of drawings to the continuous rendering of frames by a virtual camera. I will conclude that my transcriptive drawings of virtual game spaces show traditional methods and protocols of architectural representation can create new insights into the spaces and communities that underpin the digital worlds that millions regularly dive into.

Type: Proceedings paper
Title: Sixty frames per second: Using the 'distancing' quality of hand drawing to interrogate the logic of virtual worlds
Event: RAI2018: Art, Materiality and Representation
Location: SOAS University of London
Dates: 01 June 2018 - 03 June 2018
Open access status: An open access version is available from UCL Discovery
Publisher version: https://nomadit.co.uk/conference/rai2018/paper/406...
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > The Bartlett School of Architecture
URI: https://discovery.ucl.ac.uk/id/eprint/10117676
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