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A machine for playing in: Exploring the videogame as a medium for architectural design

Pearson, LC; (2020) A machine for playing in: Exploring the videogame as a medium for architectural design. Design Studies , 66 pp. 114-143. 10.1016/j.destud.2019.11.005. Green open access

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Abstract

This paper aims to investigate what is unique about videogame spaces and their construction, and how they might be utilised by architects. This design-led study establishes videogames as an architectural medium through practice-based research projects, examining game worlds as architectural spaces by developing design methods to analyze their environments. It then discusses developing games as architectural representations combining virtual space with computational rules. The paper's final study suggests how game structures might be applied in design approaches for ostensibly real sites. Through four case study projects, I outline a new form of architectural design practice operating between physical and virtual, reflecting the cultural influence of game worlds and exploring videogame environments as new ways to ‘realise’ architecture.

Type: Article
Title: A machine for playing in: Exploring the videogame as a medium for architectural design
Open access status: An open access version is available from UCL Discovery
DOI: 10.1016/j.destud.2019.11.005
Publisher version: https://doi.org/10.1016/j.destud.2019.11.005
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: Architectural design; case studies; conceptual design; design methods; videogame design.
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > The Bartlett School of Architecture
URI: https://discovery.ucl.ac.uk/id/eprint/10091498
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