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Rectangular Selection of Components in Large 3D Models on the Web

Friston, S; Doboš, J; Wong, C; Fan, C; Montero, S; Steed, A; (2019) Rectangular Selection of Components in Large 3D Models on the Web. In: Proceedings of the Web3D '19 the 24th International Conference on 3D Web Technology. (pp. pp. 1-9). ACM: New York (NY), USA. Green open access

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Abstract

We introduce a novel method for rectangular selection of components in large 3D models on the web. Our technique provides an easy to use solution that is developed for renderers with partial fragment shader support such as embedded systems running WebGL. This method was implemented using the Unity 3D game engine within the 3D Repo open source framework running on a web browser. A case study with industrial 3D models of varying complexity and object count shows that such a solution performs within reasonable rendering expectations even on underpowered devices without a dedicated graphics card.

Type: Proceedings paper
Title: Rectangular Selection of Components in Large 3D Models on the Web
Event: Web3D '19 The 24th International Conference on 3D Web Technology
Location: Los Angeles (CA), USA
Dates: 26th-28th July 2019
ISBN-13: 978-1-4503-6798-1
Open access status: An open access version is available from UCL Discovery
DOI: 10.1145/3329714.3338125
Publisher version: https://dx.doi.org/10.1145/3329714.3338125
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: rectangular selection, Unity 3D, WebGL, 3D Repo
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science
URI: https://discovery.ucl.ac.uk/id/eprint/10079967
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