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Playing in a 'real' past: classical action games and authenticity

French, T; Gardner, A; (2020) Playing in a 'real' past: classical action games and authenticity. In: Rollinger, C, (ed.) Classical Antiquity in Video Games: Playing with the Ancient World. (pp. 93-106). Bloomsbury: London, UK. Green open access

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Type: Book chapter
Title: Playing in a 'real' past: classical action games and authenticity
ISBN-13: 9781350066632
Open access status: An open access version is available from UCL Discovery
Publisher version: https://www.bloomsbury.com/us/classical-antiquity-...
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
UCL classification: UCL
UCL > Provost and Vice Provost Offices
UCL > Provost and Vice Provost Offices > UCL SLASH
UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of S&HS
UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of S&HS > Institute of Archaeology
UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of S&HS > Institute of Archaeology > Institute of Archaeology Gordon Square
URI: https://discovery.ucl.ac.uk/id/eprint/10078599
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