French, T;
Gardner, A;
(2020)
Playing in a 'real' past: classical action games and authenticity.
In: Rollinger, C, (ed.)
Classical Antiquity in Video Games: Playing with the Ancient World.
(pp. 93-106).
Bloomsbury: London, UK.
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Type: | Book chapter |
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Title: | Playing in a 'real' past: classical action games and authenticity |
ISBN-13: | 9781350066632 |
Open access status: | An open access version is available from UCL Discovery |
Publisher version: | https://www.bloomsbury.com/us/classical-antiquity-... |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
UCL classification: | UCL UCL > Provost and Vice Provost Offices UCL > Provost and Vice Provost Offices > UCL SLASH UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of S&HS UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of S&HS > Institute of Archaeology UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of S&HS > Institute of Archaeology > Institute of Archaeology Gordon Square |
URI: | https://discovery.ucl.ac.uk/id/eprint/10078599 |
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