eprintid: 1574512 rev_number: 33 eprint_status: archive userid: 608 dir: disk0/01/57/45/12 datestamp: 2017-11-10 11:46:10 lastmod: 2019-10-17 07:01:38 status_changed: 2017-11-10 11:46:10 type: thesis metadata_visibility: show creators_name: Spyropoulos, Theodore title: Constructing Participatory Environments: a Behavioural Model for Design ispublished: unpub divisions: A01 divisions: B04 divisions: C04 divisions: F36 note: Third party copyright material has been removed from ethesis. abstract: This thesis proposes the design of cybernetic frameworks that attempt to explore architecture as ecology of interacting systems that move beyond the fixed and finite tendencies of the past towards spatial environments that are adaptive, emotive and behavioural. Environments within this framework are attempts to construct interaction scenarios that enable agency, curiosity and play, forging intimate exchanges that are participatory and evolving over time. Interaction understood as the evolving relationships between things allows a generative and time-based framework to explore space as a model of interfacing that shifts the tendencies of passive occupancy towards an active ecology of interacting agents. The work argued here moves away from known models that reinforce habitual responses within architecture, towards an understanding of adaptive systems that are active agents for communication and exploration. Architecture within the context of this thesis is explored as a medium for spatial interfacing. Design is thus considered as durational, realtime and anticipatory exploring human human, human machine, and machine machine communication. The challenge posed is how designers can construct environments that are shared, enable curiosity, evolve and allow for complex interactions to arise through human and non-human agency. Attention thus is placed on behavioural features that afford conversational rich exchanges between participants and system, participants with other participants and or systems with other systems. This evolving framework demands that design systems have the capacity to participate and enable new forms of communication. Beyond conventional models that are reactive in their definition of interaction, architecture here moves towards features that are life-like, machine learned, and emotively communicated. The thesis demonstrates and articulates concepts of participation and behaviour through authored prototypes and real-time experiments. Behaviour is not relegated to a generative process in the design phase; rather it is time-based and conversational constantly constructing models of and for communication. date: 2017-09-28 oa_status: green full_text_type: other thesis_class: doctoral_open language: eng thesis_view: UCL_Thesis primo: open primo_central: open_green verified: verified_manual elements_id: 1421483 lyricists_name: Spyropoulos, Theodore lyricists_id: TSPYR03 actors_name: Dewerpe, Marie actors_id: MDDEW97 actors_role: owner full_text_status: public pages: 325 event_title: UCL (University College London) institution: UCL (University College London) department: Bartlett School of Architecture thesis_type: Doctoral citation: Spyropoulos, Theodore; (2017) Constructing Participatory Environments: a Behavioural Model for Design. Doctoral thesis , UCL (University College London). Green open access document_url: https://discovery.ucl.ac.uk/id/eprint/1574512/1/SPYROPOULOS_PHD_091717_PAGES_E_thesis.pdf document_url: https://discovery.ucl.ac.uk/id/eprint/1574512/8/SPYROPOULOS_PHD_091717_SPREADS_E_thesis.pdf