eprintid: 1574512
rev_number: 33
eprint_status: archive
userid: 608
dir: disk0/01/57/45/12
datestamp: 2017-11-10 11:46:10
lastmod: 2019-10-17 07:01:38
status_changed: 2017-11-10 11:46:10
type: thesis
metadata_visibility: show
creators_name: Spyropoulos, Theodore
title: Constructing Participatory Environments: a Behavioural Model for Design
ispublished: unpub
divisions: A01
divisions: B04
divisions: C04
divisions: F36
note: Third party copyright material has been removed from ethesis.
abstract: This thesis proposes the design of cybernetic frameworks that attempt to explore architecture as ecology of interacting systems that move beyond the fixed and finite tendencies of the past towards spatial environments that are adaptive, emotive and behavioural. Environments within this framework are attempts to construct interaction scenarios that enable agency, curiosity and play, forging intimate exchanges that are participatory and evolving over time. Interaction understood as the evolving relationships between things allows a generative and time-based framework to explore space as a model of interfacing that shifts the tendencies of passive occupancy towards an active ecology of interacting agents. The work argued here moves away from known models that reinforce habitual responses within architecture, towards an understanding of adaptive systems that are active agents for communication and exploration. Architecture within the context of this thesis is explored as a medium for spatial interfacing. Design is thus considered as durational, realtime and anticipatory exploring human human, human machine, and machine machine communication. The challenge posed is how designers can construct environments that are shared, enable curiosity, evolve and allow for complex interactions to arise through human and non-human agency. Attention thus is placed on behavioural features that afford conversational rich exchanges between participants and system, participants with other participants and or systems with other systems. This evolving framework demands that design systems have the capacity to participate and enable new forms of communication. Beyond conventional models that are reactive in their definition of interaction, architecture here moves towards features that are life-like, machine learned, and emotively communicated. The thesis demonstrates and articulates concepts of participation and behaviour through authored prototypes and real-time experiments. Behaviour is not relegated to a generative process in the design phase; rather it is time-based and conversational constantly constructing models of and for communication.
date: 2017-09-28
oa_status: green
full_text_type: other
thesis_class: doctoral_open
language: eng
thesis_view: UCL_Thesis
primo: open
primo_central: open_green
verified: verified_manual
elements_id: 1421483
lyricists_name: Spyropoulos, Theodore
lyricists_id: TSPYR03
actors_name: Dewerpe, Marie
actors_id: MDDEW97
actors_role: owner
full_text_status: public
pages: 325
event_title: UCL (University College London)
institution: UCL (University College London)
department: Bartlett School of Architecture
thesis_type: Doctoral
citation:        Spyropoulos, Theodore;      (2017)    Constructing Participatory Environments: a Behavioural Model for Design.                   Doctoral thesis , UCL (University College London).     Green open access   
 
document_url: https://discovery.ucl.ac.uk/id/eprint/1574512/1/SPYROPOULOS_PHD_091717_PAGES_E_thesis.pdf
document_url: https://discovery.ucl.ac.uk/id/eprint/1574512/8/SPYROPOULOS_PHD_091717_SPREADS_E_thesis.pdf