eprintid: 1533069 rev_number: 21 eprint_status: archive userid: 608 dir: disk0/01/53/30/69 datestamp: 2016-12-24 23:46:19 lastmod: 2021-09-19 23:52:01 status_changed: 2017-02-03 13:15:30 type: article metadata_visibility: show creators_name: Toni, L creators_name: Cheung, G creators_name: Frossard, P title: In-Network View Synthesis for Interactive Multiview Video Systems ispublished: pub divisions: UCL divisions: B04 divisions: C05 divisions: F46 keywords: Cloud computing, Cameras, Navigation, Distortion, Bandwidth, Three-dimensional displays, Delays note: © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works. abstract: In multiview applications, camera views can be used as reference views to synthesize additional virtual viewpoints, allowing users to freely navigate within a 3D scene. However, bandwidth constraints may restrict the number of reference views sent to clients, limiting the quality of the synthesized viewpoints. In this work, we study the problem of in-network reference view synthesis aimed at improving the navigation quality at the clients. We consider a distributed cloud network architecture, where data stored in a main cloud is delivered to end users with the help of cloudlets, i.e., resource-rich proxies close to the users. We argue that, in case of limited bandwidth from the cloudlet to the users, re-sampling at the couldlet the viewpoints of the 3D scene (i.e., synthesizing novel virtual views in the cloudlets to be used as new references to the decoder) is beneficial compared to mere subsampling of the original set of camera views. We therefore cast a new reference view selection problem that seeks the subset of views minimizing the distortion over a view navigation window defined by the user under bandwidth constraints. We prove that the problem is NP-hard, and we propose an effective polynomial time algorithm using dynamic programming to solve the optimization problem under general assumptions that cover most of the multiview scenarios in practice. Simulation results confirm the performance gain offered by virtual view synthesis in the network. date: 2016-03-02 date_type: published official_url: http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7423748 oa_status: green full_text_type: other language: eng primo: open primo_central: open_green article_type_text: Journal Article verified: verified_manual elements_id: 1195904 doi: 10.1109/TMM.2016.2537207 lyricists_name: Toni, Laura lyricists_id: LTONI29 full_text_status: public publication: IEEE Transactions on Multimedia volume: 18 number: 5 pagerange: 852-864 issn: 1520-9210 citation: Toni, L; Cheung, G; Frossard, P; (2016) In-Network View Synthesis for Interactive Multiview Video Systems. IEEE Transactions on Multimedia , 18 (5) pp. 852-864. 10.1109/TMM.2016.2537207 <https://doi.org/10.1109/TMM.2016.2537207>. Green open access document_url: https://discovery.ucl.ac.uk/id/eprint/1533069/1/Toni_1509.00464v1.pdf