TY  - JOUR
N1  - © 2008 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
N2  - We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralized or provider-provisioned resources. The system creates a peer-to-peer overlay network, which attempts to optimize use of existing capacity to ensure quality of service, delivering low startup delay and lag in playout of the live content. There are three main aspects of our solution: first, a swarming mechanism that constructs an overlay topology for minimizing propagation delays from the source to end consumers; second, a distributed overlay anycast system that uses a location-based search algorithm for peers to quickly find the closest peers in a given stream; and finally, a novel incentive mechanism that encourages peers to donate capacity even when the user is not actively consuming content.
SP  - 40 
AV  - public
UR  - https://discovery.ucl.ac.uk/id/eprint/14961/
EP  -  46
VL  - 46
IS  - 12
ID  - discovery14961
TI  - Scalable Peer-to-Peer Streaming for Live Entertainment Content
A1  - Mykoniati, E
A1  - Landa, R
A1  - Spirou, S
A1  - Clegg, RG
A1  - Latif, L
A1  - Griffin, D
A1  - Rio, M
Y1  - 2008/12//
PB  - IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
JF  - IEEE COMMUN MAG
SN  - 0163-6804
ER  -