%S Mathematics Education in the Digital Era (MEDE)
%C Cham, Switzerland
%V 12
%A C Bokhove
%A A Clark-Wilson
%A M Pittalis
%K Augmented reality, Mathematics education, Mobile learning
%B Using Mobile Technologies in the Teaching and Learning of Mathematics
%E N Calder
%E K Larkin
%E N Sinclair
%X This chapter describes two case examples of the use of mobile technology for mathematics. Building on the assumption that mobile learning has a positive effect on student attitudes and academic outcomes including STEM subjects (Hsi, 2007; Wu et al., 2012) we develop a theoretical lens for future studies for ‘mobile mathematics’. The two case examples describe how mobile technology could provide opportunities for ‘mathematics outside the classroom’. The first example describes a dynamic Ferris wheel, the second a static cathedral. Both examples demonstrate how ‘geo-location’ and ‘augmented reality’ features allow mobile technologies to bridge formal and informal mathematics learning (Lai et al., 2016).
%T Augmenting Mathematics with Mobile Technology
%O This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
%P 131-149
%D 2018
%L discovery1495787
%I Springer