TY  - CHAP
T2  - Using Mobile Technologies in the Teaching and Learning of Mathematics
Y1  - 2018/08/10/
A1  - Bokhove, C
A1  - Clark-Wilson, A
A1  - Pittalis, M
ED  - Calder, N
ED  - Larkin, K
ED  - Sinclair, N
PB  - Springer
ID  - discovery1495787
N1  - This version is the author accepted manuscript. For information on re-use, please refer to the publisher?s terms and conditions.
EP  - 149
AV  - public
N2  - This chapter describes two case examples of the use of mobile technology for mathematics. Building on the assumption that mobile learning has a positive effect on student attitudes and academic outcomes including STEM subjects (Hsi, 2007; Wu et al., 2012) we develop a theoretical lens for future studies for ?mobile mathematics?. The two case examples describe how mobile technology could provide opportunities for ?mathematics outside the classroom?. The first example describes a dynamic Ferris wheel, the second a static cathedral. Both examples demonstrate how ?geo-location? and ?augmented reality? features allow mobile technologies to bridge formal and informal mathematics learning (Lai et al., 2016).
T3  - Mathematics Education in the Digital Era (MEDE)
M1  - 12
CY  - Cham, Switzerland
UR  - https://doi.org/10.1007/978-3-319-90179-4_8
SP  - 131
KW  - Augmented reality
KW  -  Mathematics education
KW  -  Mobile learning
TI  - Augmenting Mathematics with Mobile Technology
ER  -