TY - CHAP T2 - Using Mobile Technologies in the Teaching and Learning of Mathematics Y1 - 2018/08/10/ A1 - Bokhove, C A1 - Clark-Wilson, A A1 - Pittalis, M ED - Calder, N ED - Larkin, K ED - Sinclair, N PB - Springer ID - discovery1495787 N1 - This version is the author accepted manuscript. For information on re-use, please refer to the publisher?s terms and conditions. EP - 149 AV - public N2 - This chapter describes two case examples of the use of mobile technology for mathematics. Building on the assumption that mobile learning has a positive effect on student attitudes and academic outcomes including STEM subjects (Hsi, 2007; Wu et al., 2012) we develop a theoretical lens for future studies for ?mobile mathematics?. The two case examples describe how mobile technology could provide opportunities for ?mathematics outside the classroom?. The first example describes a dynamic Ferris wheel, the second a static cathedral. Both examples demonstrate how ?geo-location? and ?augmented reality? features allow mobile technologies to bridge formal and informal mathematics learning (Lai et al., 2016). T3 - Mathematics Education in the Digital Era (MEDE) M1 - 12 CY - Cham, Switzerland UR - https://doi.org/10.1007/978-3-319-90179-4_8 SP - 131 KW - Augmented reality KW - Mathematics education KW - Mobile learning TI - Augmenting Mathematics with Mobile Technology ER -