TY  - GEN
AV  - public
Y1  - 2015/01/15/
SP  - 201
EP  - 208
TI  - VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events
N1  - Copyright © The Authors 2015.
UR  - http://dx.doi.org/10.1145/2677199.2680588
PB  - Association for Computing Machinery (ACM)
N2  - Gathering public opinions, such as surveys, at events typically requires approaching people in situ, but this can disrupt the positive experience they are having and can result in very low response rates. As an alternative approach, we present the design and implementation of VoxBox, a tangible system for gathering opinions on a range of topics in situ at an event through playful and engaging interaction. We discuss the design principles we employed in the creation of VoxBox and show how they encouraged wider participation, by grouping similar questions, encouraging completion, gathering answers to open and closed questions, and connecting answers and results. We evaluate these principles through observations from an initial deployment and discuss how successfully these were implemented in the design of VoxBox.
ID  - discovery1452403
T3  - International Conference on Tangible, Embedded, and Embodied Interaction
A1  - Golsteijn, C
A1  - Gallacher, S
A1  - Koeman, L
A1  - Wall, L
A1  - Andberg, S
A1  - Rogers, Y
A1  - Capra, L
CY  - New York, NY, USA
ER  -