@inproceedings{discovery1452403,
           title = {VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events},
         address = {New York, NY, USA},
            note = {Copyright {\copyright} The Authors 2015.},
         journal = {Tangible and Embedded Interaction},
       publisher = {Association for Computing Machinery (ACM)},
            year = {2015},
          editor = {B Verplank and W Ju and AN Antle and A Mazalek and F Mueller},
       booktitle = {TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction},
          series = {International Conference on Tangible, Embedded, and Embodied Interaction},
          volume = {9},
           month = {January},
           pages = {201--208},
             url = {http://dx.doi.org/10.1145/2677199.2680588},
        abstract = {Gathering public opinions, such as surveys, at events typically requires approaching people in situ, but this can disrupt the positive experience they are having and can result in very low response rates. As an alternative approach, we present the design and implementation of VoxBox, a tangible system for gathering opinions on a range of topics in situ at an event through playful and engaging interaction. We discuss the design principles we employed in the creation of VoxBox and show how they encouraged wider participation, by grouping similar questions, encouraging completion, gathering answers to open and closed questions, and connecting answers and results. We evaluate these principles through observations from an initial deployment and discuss how successfully these were implemented in the design of VoxBox.},
          author = {Golsteijn, C and Gallacher, S and Koeman, L and Wall, L and Andberg, S and Rogers, Y and Capra, L}
}