eprintid: 1428460
rev_number: 29
eprint_status: archive
userid: 608
dir: disk0/01/42/84/60
datestamp: 2014-05-02 18:36:54
lastmod: 2021-10-07 22:09:25
status_changed: 2014-05-02 18:36:54
type: proceedings_section
metadata_visibility: show
item_issues_count: 0
creators_name: Iacovides, I
creators_name: Cox, AL
creators_name: Knoll, T
title: Learning the game: Breakdowns, breakthroughs and player strategies
ispublished: pub
divisions: UCL
divisions: B02
divisions: C07
divisions: D05
divisions: F70
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abstract: Digital games are rich learning environments that require players to engage with challenging situations in order to progress. Recent research indicates that gameplay involves overcoming breakdowns and achieving breakthroughs in relation to player action, understanding and involvement. In particular, breakthroughs involve moments of insight where learning occurs which, in turn, can help increase involvement. However, little is known about how players actually achieve breakthroughs. We applied the breakdown/breakthrough "lens" to explore how players attempt to achieve breakthroughs in relation to two single player games. We identified a finite number of strategies that illustrate how players learn in games. These strategies are considered in relation to producing playable and engaging games.
date: 2014
publisher: ACM
official_url: http://dx.doi.org/10.1145/2559206.2581304
vfaculties: VFBRS
oa_status: green
full_text_type: pub
language: eng
primo: open
primo_central: open_green
verified: verified_manual
elements_source: Scopus
elements_id: 943588
doi: 10.1145/2559206.2581304
isbn_13: 9781450324748
lyricists_name: Cox, Anna
lyricists_name: Iacovides, Ioanna
lyricists_id: ACOXX11
lyricists_id: IIACO82
full_text_status: public
place_of_pub: New York, NY, USA
pagerange: 2215 - 2220
event_title: CHI 2014: 32nd Annual ACM Conference on Human Factors in Computing Systems: One of a CHInd
book_title: Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada
editors_name: Jones, M
editors_name: Palanque, P
editors_name: Schmidt, A
editors_name: Grossman, T
citation:        Iacovides, I;    Cox, AL;    Knoll, T;      (2014)    Learning the game: Breakdowns, breakthroughs and player strategies.                     In: Jones, M and Palanque, P and Schmidt, A and Grossman, T, (eds.) Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada.  (pp. 2215 - 2220).  ACM: New York, NY, USA.       Green open access   
 
document_url: https://discovery.ucl.ac.uk/id/eprint/1428460/1/p2215-iacovides.pdf