eprintid: 1428460 rev_number: 29 eprint_status: archive userid: 608 dir: disk0/01/42/84/60 datestamp: 2014-05-02 18:36:54 lastmod: 2021-10-07 22:09:25 status_changed: 2014-05-02 18:36:54 type: proceedings_section metadata_visibility: show item_issues_count: 0 creators_name: Iacovides, I creators_name: Cox, AL creators_name: Knoll, T title: Learning the game: Breakdowns, breakthroughs and player strategies ispublished: pub divisions: UCL divisions: B02 divisions: C07 divisions: D05 divisions: F70 note: Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). abstract: Digital games are rich learning environments that require players to engage with challenging situations in order to progress. Recent research indicates that gameplay involves overcoming breakdowns and achieving breakthroughs in relation to player action, understanding and involvement. In particular, breakthroughs involve moments of insight where learning occurs which, in turn, can help increase involvement. However, little is known about how players actually achieve breakthroughs. We applied the breakdown/breakthrough "lens" to explore how players attempt to achieve breakthroughs in relation to two single player games. We identified a finite number of strategies that illustrate how players learn in games. These strategies are considered in relation to producing playable and engaging games. date: 2014 publisher: ACM official_url: http://dx.doi.org/10.1145/2559206.2581304 vfaculties: VFBRS oa_status: green full_text_type: pub language: eng primo: open primo_central: open_green verified: verified_manual elements_source: Scopus elements_id: 943588 doi: 10.1145/2559206.2581304 isbn_13: 9781450324748 lyricists_name: Cox, Anna lyricists_name: Iacovides, Ioanna lyricists_id: ACOXX11 lyricists_id: IIACO82 full_text_status: public place_of_pub: New York, NY, USA pagerange: 2215 - 2220 event_title: CHI 2014: 32nd Annual ACM Conference on Human Factors in Computing Systems: One of a CHInd book_title: Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada editors_name: Jones, M editors_name: Palanque, P editors_name: Schmidt, A editors_name: Grossman, T citation: Iacovides, I; Cox, AL; Knoll, T; (2014) Learning the game: Breakdowns, breakthroughs and player strategies. In: Jones, M and Palanque, P and Schmidt, A and Grossman, T, (eds.) Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada. (pp. 2215 - 2220). ACM: New York, NY, USA. Green open access document_url: https://discovery.ucl.ac.uk/id/eprint/1428460/1/p2215-iacovides.pdf