TY  - GEN
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Y1  - 2014///
AV  - public
SP  - 2215 
EP  -  2220
TI  - Learning the game: Breakdowns, breakthroughs and player strategies
A1  - Iacovides, I
A1  - Cox, AL
A1  - Knoll, T
CY  - New York, NY, USA
PB  - ACM
UR  - http://dx.doi.org/10.1145/2559206.2581304
N2  - Digital games are rich learning environments that require players to engage with challenging situations in order to progress. Recent research indicates that gameplay involves overcoming breakdowns and achieving breakthroughs in relation to player action, understanding and involvement. In particular, breakthroughs involve moments of insight where learning occurs which, in turn, can help increase involvement. However, little is known about how players actually achieve breakthroughs. We applied the breakdown/breakthrough "lens" to explore how players attempt to achieve breakthroughs in relation to two single player games. We identified a finite number of strategies that illustrate how players learn in games. These strategies are considered in relation to producing playable and engaging games.
ID  - discovery1428460
ER  -