?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=Learning+the+game%3A+Breakdowns%2C+breakthroughs+and+player+strategies&rft.creator=Iacovides%2C+I&rft.creator=Cox%2C+AL&rft.creator=Knoll%2C+T&rft.description=Digital+games+are+rich+learning+environments+that+require+players+to+engage+with+challenging+situations+in+order+to+progress.+Recent+research+indicates+that+gameplay+involves+overcoming+breakdowns+and+achieving+breakthroughs+in+relation+to+player+action%2C+understanding+and+involvement.+In+particular%2C+breakthroughs+involve+moments+of+insight+where+learning+occurs+which%2C+in+turn%2C+can+help+increase+involvement.+However%2C+little+is+known+about+how+players+actually+achieve+breakthroughs.+We+applied+the+breakdown%2Fbreakthrough+%22lens%22+to+explore+how+players+attempt+to+achieve+breakthroughs+in+relation+to+two+single+player+games.+We+identified+a+finite+number+of+strategies+that+illustrate+how+players+learn+in+games.+These+strategies+are+considered+in+relation+to+producing+playable+and+engaging+games.&rft.publisher=ACM&rft.contributor=Jones%2C+M&rft.contributor=Palanque%2C+P&rft.contributor=Schmidt%2C+A&rft.contributor=Grossman%2C+T&rft.date=2014&rft.type=Proceedings+paper&rft.language=eng&rft.source=+++++In%3A+Jones%2C+M+and+Palanque%2C+P+and+Schmidt%2C+A+and+Grossman%2C+T%2C+(eds.)+Proceedings+of+the+Extended+Abstracts+of+the+32nd+Annual+ACM+Conference+on+Human+Factors+in+Computing+Systems+-+CHI+EA+'14%2C+ACM%2C+Toronto%2C+Canada.++(pp.+2215+-+2220).++ACM%3A+New+York%2C+NY%2C+USA.+(2014)+++++&rft.format=text&rft.identifier=https%3A%2F%2Fdiscovery.ucl.ac.uk%2Fid%2Feprint%2F1428460%2F1%2Fp2215-iacovides.pdf&rft.identifier=https%3A%2F%2Fdiscovery.ucl.ac.uk%2Fid%2Feprint%2F1428460%2F&rft.rights=open