@inproceedings{discovery1428460,
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       publisher = {ACM},
           title = {Learning the game: Breakdowns, breakthroughs and player strategies},
         address = {New York, NY, USA},
       booktitle = {Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada},
           pages = {2215 -- 2220},
            year = {2014},
          editor = {M Jones and P Palanque and A Schmidt and T Grossman},
             url = {http://dx.doi.org/10.1145/2559206.2581304},
        abstract = {Digital games are rich learning environments that require players to engage with challenging situations in order to progress. Recent research indicates that gameplay involves overcoming breakdowns and achieving breakthroughs in relation to player action, understanding and involvement. In particular, breakthroughs involve moments of insight where learning occurs which, in turn, can help increase involvement. However, little is known about how players actually achieve breakthroughs. We applied the breakdown/breakthrough "lens" to explore how players attempt to achieve breakthroughs in relation to two single player games. We identified a finite number of strategies that illustrate how players learn in games. These strategies are considered in relation to producing playable and engaging games.},
          author = {Iacovides, I and Cox, AL and Knoll, T}
}