TY  - JOUR
N2  - BACKGROUND: Disruptive behaviours are a recurrent concern in online gaming and are usually dealt with through reactive and punitive strategies. However, in health and educational settings, workplaces, and the context of interpersonal relationships, positive behaviour interventions have been implemented as well. This systematic review assessed the use of positive behaviour strategies as well as their effectiveness in a range of environments to suggest routes for transferring such interventions to (multiplayer) online gaming. METHODS: We included 22 records in the review and examined (a) the targeted individuals/groups, (b) the specific disruptive behaviour problems that were addressed, (c) the nature of the positive behaviour strategy intervention, and (d) its effectiveness. RESULTS: Findings showed that the most common interventions that have been investigated thus far are the promotion of active bystander intervention, the good behaviour game, and tootling/positive peer reporting. These sought to prevent or reduce aggressive behaviour, negative peer interaction, name-calling, cyberbullying, and hate speech. The identified interventions differed in their effectiveness; however, all demonstrated some degree of positive impact. CONCLUSIONS: Considering similarities and differences between online and offline settings, we propose that tootling and the good behaviour game are most suitable to be applied to (multiplayer) online gaming.
IS  - 1
PB  - Springer Science and Business Media LLC
Y1  - 2024/05/30/
VL  - 13
A1  - Marques, Tiago Garrido
A1  - Schumann, Sandy
A1  - Mariconti, Enrico
ID  - discovery10193002
N1  - © 2024 BioMed Central Ltd. This article is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).
JF  - Crime Science
AV  - public
UR  - http://dx.doi.org/10.1186/s40163-024-00208-8
TI  - Positive behaviour interventions in online gaming: a systematic review of strategies applied in other environments
KW  - Positive behaviour
KW  -  Disruptive behaviour
KW  -  Online gaming Prevention
ER  -