TY  - JOUR
AV  - public
VL  - 2
Y1  - 2021/05/24/
TI  - Social Virtual Reality Platform Comparison and Evaluation Using a Guided Group Walkthrough Method
N1  - © 2021 Liu and Steed. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
PB  - Frontiers Media SA
UR  - https://doi.org/10.3389/frvir.2021.668181
ID  - discovery10156692
N2  - As virtual reality (VR) headsets become more commercially accessible, a range of social platforms have been developed that exploit the immersive nature of these systems. There is a growing interest in using these platforms in social and work contexts, but relatively little work into examining the usability choices that have been made. We developed a usability inspection method based on cognitive walkthrough that we call guided group walkthrough. Guided group walkthrough is applied to existing social VR platforms by having a guide walk the participants through a series of abstract social tasks that are common across the platforms. Using this method we compared six social VR platforms for the Oculus Quest. After constructing an appropriate task hierarchy and walkthrough question structure for social VR, we ran several groups of participants through the walkthrough process. We undercover usability challenges that are common across the platforms, identify specific design considerations and comment on the utility of the walkthrough method in this situation.
KW  - Collaborative virtual environment
KW  -  cognitive walkthrough
KW  -  usability inspection methods
KW  -  consumer virtual reality
KW  -  social virtual reality
A1  - Liu, Q
A1  - Steed, A
JF  - Frontiers in Virtual Reality
ER  -