%0 Journal Article %A Jordan, Timothy %A Richterich, Annika %D 2023 %F discovery:10153851 %I SAGE Publications %J European Journal of Cultural Studies %T Researching the digital economy and the creative economy: free gaming shards and commercialised making at the intersection of digitality and creativity %U https://discovery.ucl.ac.uk/id/eprint/10153851/ %X The digital economy and the cultural and creative economy have drawn considerable attention in the late twentieth and early twenty-first centuries. Both are part of global economic shifts and both have been the focus of significant academic research as well as government intervention (Oakley & Knell 2007; Greenhalgh 1998). A growing body of research now recognises that these two economies intersect and that failing to attend to such intersections can contribute to confusion (Duffy 2016, Baym 2018, Cunningham and Craig 2019, DCMS2017). This article contributes further to the analysis of connections between digital and creative economies. We will first identify among relevant literature several issues of connection and disconnection, then we will examine two case studies one in creative making and one in online games and on this basis offer some further thinking on research into the connections between digital and creative economies. These case studies have been selected as, though they tend to be related respectively to the digital or creative economy, aspects of both economies are crucial to them. %Z This version is the author accepted manuscript. For information on re-use, please refer to the publisher's terms and conditions.