@inproceedings{discovery10153374,
            year = {2022},
           pages = {208--219},
            note = {{\copyright} 2022 Published by AHFE Open Access. The authors of papers published in the AHFE Open Access Proceedings will retain full copyrights as specified by the provisions of the Creative Commons: http://creativecommons.org/licenses/by/4.0/.},
           title = {Metaverstic Innovation Management: The World Innovation Stock Exchange Democratic Incubator},
          volume = {31},
         journal = {Creativity, Innovation and Entrepreneurship},
       publisher = {AHFE International},
       booktitle = {Creativity, Innovation and Entrepreneurship},
          author = {Markopoulos, Evangelos and Selma Kirane, Ines and Vanharanta, Hannu},
        keywords = {Innovation management, Global collaborative management, Holacracy,
Globalisation 5.0, Agile operations, AI-enabled knowledge generation, Shared value, World
innovation stock exchange, Company democracy model, Sustainable project development},
        abstract = {The recent global technological and social disruptions are changing the game of innovation management. Indeed, knowledge sharing in its ideation, collaboration, and
deployment phases is becoming increasingly gamified by nature: a more diverse and
ad-hoc pool of contributors emerge under the culture of individual entrepreneurship.
The World Innovation Stock Exchange (W-ISE) structures metaverstic collaborative
innovation management while fully potentializing the outcomes of Globalisation 5.0.
This exchange facilitates physical and moral individuals' interactions and socioeconomic discussions. Furthermore, it frames the intervention of computing systems
as managing forces in project management and innovation development. Yet, this
first conceptualization has limitations in addressing the facilitation of all stages of
innovation management. To clarify the development of the W-ISE domain, this paper
describes in detail how the World Innovation Stock Exchange Democratic Incubator (WISE-DI) operates conceptually and how it could be gamified for an improved
immersive and engaging experience in R\&D activities.},
             url = {https://doi.org/10.54941/ahfe1001523}
}