eprintid: 10153346 rev_number: 8 eprint_status: archive userid: 699 dir: disk0/10/15/33/46 datestamp: 2022-08-04 14:17:15 lastmod: 2022-08-04 14:17:15 status_changed: 2022-08-04 14:17:15 type: proceedings_section metadata_visibility: show sword_depositor: 699 creators_name: Markopoulos, Evangelos creators_name: Vera Ramirez, Alexandro creators_name: Markopoulos, Panagiotis creators_name: Vanharanta, Hannu title: Gamification in a Democratic Pro-Environmental Behaviour Model towards achieving effective ESG corporate strategies ispublished: pub divisions: C05 divisions: F49 divisions: B04 divisions: UCL keywords: Gamification, Sustainability, Environment, ESG, Society, Governance, Organizations, Management, Motivation, Leadership, Psychology, Green ocean strategy note: © 2022 Published by AHFE Open Access. The authors of papers published in the AHFE Open Access Proceedings will retain full copyrights as specified by the provisions of the Creative Commons: http://creativecommons.org/licenses/by/4.0/. abstract: This paper aims to analyze the extent to which gamification is an effective alternative to promote the adoption of democratic pro-environmental behaviors and contribute towards the creation of the relative organization culture. The accepted definition of gamification for this paper is the process of enhancing a service with affordances for gameful experiences to support users’ overall value creation. This marketing perspective approach focuses more on the effects obtained as a consequence of activating intrinsic and extrinsic motivation through gamified systems rather than the analysis of the characteristics of the game design elements and the incentives for its practical and actual adaptation and utilization within organizations. Furthermore, the proposed model is linked with the ESG criteria to further incentivize its organization’s adaptation from theory to practice. Finally, the paper indicates limitations and areas of further research towards green ocean strategies that can maximize its applications and impact. date: 2022 date_type: published publisher: AHFE International official_url: https://doi.org/10.54941/ahfe1001512 oa_status: green full_text_type: pub language: eng primo: open primo_central: open_green verified: verified_manual elements_id: 1968688 doi: 10.54941/ahfe1001512 lyricists_name: Markopoulos, Evangelos lyricists_id: EMARK80 actors_name: Markopoulos, Evangelos actors_name: Kalinowski, Damian actors_id: EMARK80 actors_id: DKALI47 actors_role: owner actors_role: impersonator full_text_status: public pres_type: paper publication: Creativity, Innovation and Entrepreneurship volume: 31 pagerange: 104-114 event_title: 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022) book_title: Creativity, Innovation and Entrepreneurship citation: Markopoulos, Evangelos; Vera Ramirez, Alexandro; Markopoulos, Panagiotis; Vanharanta, Hannu; (2022) Gamification in a Democratic Pro-Environmental Behaviour Model towards achieving effective ESG corporate strategies. In: Creativity, Innovation and Entrepreneurship. (pp. pp. 104-114). AHFE International Green open access document_url: https://discovery.ucl.ac.uk/id/eprint/10153346/1/Markopoulos_Gamification%20in%20a%20Democratic%20Pro-Environmental%20Behaviour%20Model%20towards%20achieving%20effective%20ESG%20corporate%20strategies_VoR.pdf