eprintid: 10152574 rev_number: 10 eprint_status: archive userid: 699 dir: disk0/10/15/25/74 datestamp: 2022-07-26 11:17:12 lastmod: 2022-07-26 11:17:12 status_changed: 2022-07-26 11:17:12 type: proceedings_section metadata_visibility: show sword_depositor: 699 creators_name: Rodriguez Echavarria, Karina creators_name: Samaroudi, Myrsini creators_name: Lloyd, Jack creators_name: Weyrich, Tim title: Interactive Digital 3D Puzzles of Archaeological Artefacts to Support Engagement Beyond the Museum Environment ispublished: pub divisions: C05 divisions: F48 divisions: B04 divisions: UCL note: This is the published version of record. For information on re-use, please refer to the publisher’s terms and conditions. abstract: The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audiences across the world have been unable to visit museums, physically interact with their collections on site or digitally interact with technologies and digital media situated within such settings. As a response, this research addresses gaps identified in a review of the digital offerings from UK and US museums during the 2020 lockdowns, highlighting the limited number and nature of 3D interactive offerings provided, despite the wide efforts on 3D digitisation over the last decade. Thus, the research investigates the development and testing of an online 3D interactive activity, resembling a physical activity situated in the archaeological gallery of Brighton Museum and Art Gallery (UK). Through a pilot user survey, the research aims to understand what is the impact of such online offerings to better contextualise heritage collections; enhance cultural heritage learning and appreciation; and complement physical activities of similar nature. The analysis of audiences’' opinions about these interactions can be of great importance, as such activities have the power to enable active access to cultural heritage resources regardless of the physical location of users and transform heritage experiences in the long term. Our research indicates that, while the physical experience might offer advantages as far as it concerns the familiarity with the tactile nature of interaction, the digital counterpart has potential to allow for the experience of assembling the puzzle to achieve a wider reach. date: 2021 date_type: published publisher: Eurographics Association official_url: http://doi.org/10.2312/gch.20211403 oa_status: green full_text_type: pub language: eng primo: open primo_central: open_green verified: verified_manual elements_id: 1938767 doi: 10.2312/gch.20211403 isbn_13: 978-3-03868-141-0 lyricists_name: Weyrich, Tim lyricists_id: TAWEY36 actors_name: Weyrich, Tim actors_id: TAWEY36 actors_role: owner full_text_status: public pres_type: paper series: Eurographics Workshop on Graphics and Cultural Heritage publication: Proc. EG Workshop on Graphics And Cultural Heritage (GCH) pagerange: 31-40 event_title: Eurographics Workshop on Graphics and Cultural Heritage (GCH 2021) issn: 2312-6124 book_title: Eurographics Workshop on Graphics and Cultural Heritage (GCH 2021) editors_name: Hulusic, Vedad editors_name: Chalmers, Alan citation: Rodriguez Echavarria, Karina; Samaroudi, Myrsini; Lloyd, Jack; Weyrich, Tim; (2021) Interactive Digital 3D Puzzles of Archaeological Artefacts to Support Engagement Beyond the Museum Environment. In: Hulusic, Vedad and Chalmers, Alan, (eds.) Eurographics Workshop on Graphics and Cultural Heritage (GCH 2021). (pp. pp. 31-40). Eurographics Association Green open access document_url: https://discovery.ucl.ac.uk/id/eprint/10152574/1/031-040.pdf