eprintid: 10152574
rev_number: 10
eprint_status: archive
userid: 699
dir: disk0/10/15/25/74
datestamp: 2022-07-26 11:17:12
lastmod: 2022-07-26 11:17:12
status_changed: 2022-07-26 11:17:12
type: proceedings_section
metadata_visibility: show
sword_depositor: 699
creators_name: Rodriguez Echavarria, Karina
creators_name: Samaroudi, Myrsini
creators_name: Lloyd, Jack
creators_name: Weyrich, Tim
title: Interactive Digital 3D Puzzles of Archaeological Artefacts to Support Engagement Beyond the Museum Environment
ispublished: pub
divisions: C05
divisions: F48
divisions: B04
divisions: UCL
note: This is the published version of record. For information on re-use, please refer to the publisher’s terms and conditions.
abstract: The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audiences across the world have been unable to visit museums, physically interact with their collections on site or digitally interact with technologies and digital media situated within such settings. As a response, this research addresses gaps identified in a review of the digital offerings from UK and US museums during the 2020 lockdowns, highlighting the limited number and nature of 3D interactive offerings provided, despite the wide efforts on 3D digitisation over the last decade. Thus, the research investigates the development and testing of an online 3D interactive activity, resembling a physical activity situated in the archaeological gallery of Brighton Museum and Art Gallery (UK). Through a pilot user survey, the research aims to understand what is the impact of such online offerings to better contextualise heritage collections; enhance cultural heritage learning and appreciation; and complement physical activities of similar nature. The analysis of audiences’' opinions about these interactions can be of great importance, as such activities have the power to enable active access to cultural heritage resources regardless of the physical location of users and transform heritage experiences in the long term. Our research indicates that, while the physical experience might offer advantages as far as it concerns the familiarity with the tactile nature of interaction, the digital counterpart has potential to allow for the experience of assembling the puzzle to achieve a wider reach.
date: 2021
date_type: published
publisher: Eurographics Association
official_url: http://doi.org/10.2312/gch.20211403
oa_status: green
full_text_type: pub
language: eng
primo: open
primo_central: open_green
verified: verified_manual
elements_id: 1938767
doi: 10.2312/gch.20211403
isbn_13: 978-3-03868-141-0
lyricists_name: Weyrich, Tim
lyricists_id: TAWEY36
actors_name: Weyrich, Tim
actors_id: TAWEY36
actors_role: owner
full_text_status: public
pres_type: paper
series: Eurographics Workshop on Graphics and Cultural Heritage
publication: Proc. EG Workshop on Graphics And Cultural Heritage (GCH)
pagerange: 31-40
event_title: Eurographics Workshop on Graphics and Cultural Heritage (GCH 2021)
issn: 2312-6124
book_title: Eurographics Workshop on Graphics and Cultural Heritage (GCH 2021)
editors_name: Hulusic, Vedad
editors_name: Chalmers, Alan
citation:        Rodriguez Echavarria, Karina;    Samaroudi, Myrsini;    Lloyd, Jack;    Weyrich, Tim;      (2021)    Interactive Digital 3D Puzzles of Archaeological Artefacts to Support Engagement Beyond the Museum Environment.                     In: Hulusic, Vedad and Chalmers, Alan, (eds.) Eurographics Workshop on Graphics and Cultural Heritage (GCH 2021).  (pp. pp. 31-40).  Eurographics Association       Green open access   
 
document_url: https://discovery.ucl.ac.uk/id/eprint/10152574/1/031-040.pdf