eprintid: 10146832 rev_number: 9 eprint_status: archive userid: 699 dir: disk0/10/14/68/32 datestamp: 2022-04-20 08:04:16 lastmod: 2022-04-20 08:04:16 status_changed: 2022-04-20 08:04:16 type: article metadata_visibility: show sword_depositor: 699 creators_name: Pelletier, C title: Charming work: An ethnography of an indie game studio ispublished: inpress divisions: B14 divisions: J77 divisions: B16 divisions: UCL keywords: Social Sciences, Communication, Aesthetics, cute studies, digital games, ethnography, gender, media institutions, subjectivity, production culture, studio studies, VIDEO GAMES note: This version is the author accepted manuscript. For information on re-use, please refer to the publisher's terms and conditions. abstract: Based on data generated from an ethnography in a video game studio, this article contributes to research on gender and game work by presenting an analysis of the studio’s ethos and aesthetics. The studio’s employees described the company and the games it made in terms of their charm, and related this explicitly to its ‘diverse’ hiring practices and the company’s identity as ‘indie’. I explore how the notion of charm was applied to a game, a game company, and game developer or employee, by tracing continuities and discontinuities across three types of data: field memos written whilst visiting the studio; conversations with employees; and a game diary based on a play through of one of the studio’s games under development during fieldwork. Drawing on Sontag’s notes on camp, Ngai’s work on cute aesthetics and Born’s research on the institutionalization of aesthetic discourse, I analyse ‘charming’ as a distinct sensibility within contemporary game culture which is symptomatic of the breakdown of straightforward gender binaries and the commercialization of ‘amateur’ or independent game-making. The article builds on existing research about the social significance of aesthetic genres in game culture, notably retrogrames and the appeal of nostalgia in indie games. It also locates games within debates about contemporary aesthetic experiences shaped and sustained by global digital media and their associated production cultures. date: 2022-02-24 date_type: published publisher: SAGE PUBLICATIONS INC official_url: https://doi.org/10.1177%2F13548565211072636 oa_status: green full_text_type: other language: eng primo: open primo_central: open_green verified: verified_manual elements_id: 1944727 doi: 10.1177/13548565211072636 lyricists_name: Pelletier, Caroline lyricists_id: CPELL97 actors_name: Pelletier, Caroline actors_id: CPELL97 actors_role: owner full_text_status: public publication: Convergence: The International Journal of Research into New Media Technologies pages: 18 citation: Pelletier, C; (2022) Charming work: An ethnography of an indie game studio. Convergence: The International Journal of Research into New Media Technologies 10.1177/13548565211072636 <https://doi.org/10.1177/13548565211072636>. (In press). Green open access document_url: https://discovery.ucl.ac.uk/id/eprint/10146832/3/Pelletier_Charming%20work_AAM.pdf