eprintid: 10133246
rev_number: 18
eprint_status: archive
userid: 608
dir: disk0/10/13/32/46
datestamp: 2021-09-21 15:42:59
lastmod: 2021-09-21 15:42:59
status_changed: 2021-09-21 15:42:59
type: article
metadata_visibility: show
creators_name: Steed, A
creators_name: Takala, TM
creators_name: Archer, D
creators_name: Lages, W
creators_name: Lindeman, RW
title: Directions for 3D User Interface Research from Consumer VR Games
ispublished: inpress
divisions: UCL
divisions: B04
divisions: C05
divisions: F48
keywords: Virtual reality, 3D user interfaces, games, interaction patterns, consumer head-mounted displays
note: © 2021 IEEE. This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see (https://creativecommons.org/licenses/by/4.0/).
abstract: With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, a very diverse academic literature has emerged that covers design and ergonomics of 3D user interfaces (3DUIs). However, the growing consumer market has engaged a very broad range of creatives that have built a very diverse set of designs. Sometimes these designs adopt findings from the academic literature, but other times they experiment with completely novel or counter-intuitive mechanisms. In this paper and its online adjunct, we report on novel 3DUI design patterns that are interesting from both design and research perspectives: they are highly novel, potentially broadly re-usable and/or suggest interesting avenues for evaluation. The supplemental material, which is a living document, is a crowd-sourced repository of interesting patterns. This paper is a curated snapshot of those patterns that were considered to be the most fruitful for further elaboration.
date: 2021-08-27
official_url: https://doi.org/10.1109/TVCG.2021.3106431
oa_status: green
full_text_type: other
language: eng
primo: open
primo_central: open_green
verified: verified_manual
elements_id: 1872593
doi: 10.1109/TVCG.2021.3106431
lyricists_name: Steed, Anthony
lyricists_id: ASTEE91
actors_name: Steed, Anthony
actors_id: ASTEE91
actors_role: owner
full_text_status: public
publication: IEEE Transactions on Visualization and Computer Graphics
citation:        Steed, A;    Takala, TM;    Archer, D;    Lages, W;    Lindeman, RW;      (2021)    Directions for 3D User Interface Research from Consumer VR Games.                   IEEE Transactions on Visualization and Computer Graphics        10.1109/TVCG.2021.3106431 <https://doi.org/10.1109/TVCG.2021.3106431>.    (In press).    Green open access   
 
document_url: https://discovery.ucl.ac.uk/id/eprint/10133246/7/Steed_Directions%20for%203D%20User%20Interface%20Research%20from%20Consumer%20VR%20Games_AAM2.pdf