eprintid: 10133246 rev_number: 18 eprint_status: archive userid: 608 dir: disk0/10/13/32/46 datestamp: 2021-09-21 15:42:59 lastmod: 2021-09-21 15:42:59 status_changed: 2021-09-21 15:42:59 type: article metadata_visibility: show creators_name: Steed, A creators_name: Takala, TM creators_name: Archer, D creators_name: Lages, W creators_name: Lindeman, RW title: Directions for 3D User Interface Research from Consumer VR Games ispublished: inpress divisions: UCL divisions: B04 divisions: C05 divisions: F48 keywords: Virtual reality, 3D user interfaces, games, interaction patterns, consumer head-mounted displays note: © 2021 IEEE. This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see (https://creativecommons.org/licenses/by/4.0/). abstract: With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, a very diverse academic literature has emerged that covers design and ergonomics of 3D user interfaces (3DUIs). However, the growing consumer market has engaged a very broad range of creatives that have built a very diverse set of designs. Sometimes these designs adopt findings from the academic literature, but other times they experiment with completely novel or counter-intuitive mechanisms. In this paper and its online adjunct, we report on novel 3DUI design patterns that are interesting from both design and research perspectives: they are highly novel, potentially broadly re-usable and/or suggest interesting avenues for evaluation. The supplemental material, which is a living document, is a crowd-sourced repository of interesting patterns. This paper is a curated snapshot of those patterns that were considered to be the most fruitful for further elaboration. date: 2021-08-27 official_url: https://doi.org/10.1109/TVCG.2021.3106431 oa_status: green full_text_type: other language: eng primo: open primo_central: open_green verified: verified_manual elements_id: 1872593 doi: 10.1109/TVCG.2021.3106431 lyricists_name: Steed, Anthony lyricists_id: ASTEE91 actors_name: Steed, Anthony actors_id: ASTEE91 actors_role: owner full_text_status: public publication: IEEE Transactions on Visualization and Computer Graphics citation: Steed, A; Takala, TM; Archer, D; Lages, W; Lindeman, RW; (2021) Directions for 3D User Interface Research from Consumer VR Games. IEEE Transactions on Visualization and Computer Graphics 10.1109/TVCG.2021.3106431 <https://doi.org/10.1109/TVCG.2021.3106431>. (In press). Green open access document_url: https://discovery.ucl.ac.uk/id/eprint/10133246/7/Steed_Directions%20for%203D%20User%20Interface%20Research%20from%20Consumer%20VR%20Games_AAM2.pdf