TY  - GEN
N2  - Head-Mounted Virtual reality (VR) systems provide full-immersive experiences to users and completely isolate them from the outside world, placing them in unsafe situations. Existing research proposed different alert-based solutions to address this. Our work builds on these studies on notification systems for VR environments from a different perspective. We focus on: (i) exploring alert systems to notify VR users about non-immersed bystanders' in socially related, non-critical interaction contexts; (ii) understanding how best to provide awareness of non-immersed bystanders while maintaining presence and immersion within the Virtual Environment(VE). To this end, we developed single and combined alert cues - leveraging proxemics, perception channels, and push/pull approaches and evaluated those via two user studies. Our findings indicate a strong preference towards maintaining immersion and combining audio and visual cues, push and pull notification techniques that evolve dynamically based on proximity.
ID  - discovery10132229
UR  - http://dx.doi.org/10.1109/VR50410.2021.00022
PB  - IEEE
CY  - Lisboa, Portugal
A1  - Medeiros, D
A1  - Anjos, RD
A1  - Pantidi, N
A1  - Huang, K
A1  - Sousa, M
A1  - Anslow, C
A1  - Jorge, J
TI  - Promoting reality awareness in virtual reality through proxemics
AV  - public
SP  - 21
Y1  - 2021/03/01/
EP  - 30
N1  - This version is the author accepted manuscript. For information on re-use, please refer to the publisher?s terms and conditions.
ER  -