eprintid: 10128828 rev_number: 21 eprint_status: archive userid: 608 dir: disk0/10/12/88/28 datestamp: 2022-11-23 18:38:26 lastmod: 2022-11-23 18:38:26 status_changed: 2022-11-23 18:38:26 type: article metadata_visibility: show creators_name: Farrell, D creators_name: Kostkova, P creators_name: Weinberg, J creators_name: Lazareck, L creators_name: Weerasinghe, D creators_name: Lecky, DM creators_name: McNulty, CAM title: Computer games to teach hygiene: an evaluation of the e-Bug junior game ispublished: pub divisions: UCL divisions: B04 divisions: C06 divisions: ZZ3 keywords: antibiotic resistance, microbiology educational tools note: Saved AAM to S: drive, months embargo on AAM from , improved metadata, article in press, need updates when published, deduplication, made live and tweeted (NV 14/06/2019). abstract: Handwashing, respiratory hygiene and antibiotic resistance remain major public health concerns. In order to facilitate an effective outcome when teaching the basic principles of hand and respiratory hygiene, educational interventions should first target school children. As computer games are ubiquitous in most children's lives, e-Bug developed computer games targeted at teaching children handwashing, respiratory hygiene and antibiotic resistance. The games were designed for two target audiences: junior school children (9–12 year olds); and senior school children (13–15 year olds). Between May and August 2009, the finalized junior game underwent an evaluation in three UK schools (in Glasgow, Gloucester and London), involving 62 children in the schools and ∼1700 players accessing the junior game online. The e-Bug junior game consists of a number of levels of play, each of which promotes a set of learning outcomes (LOs). These LOs, complementary to those in the e-Bug packs, are expressed through the game mechanics (the rules of the game) rather than through story or dialogue. Although the junior game's evaluation demonstrated a statistically significant change in the knowledge for only a small number of given LOs, because many children had the required knowledge already before playing the game, this is e-Bug's first statistical study on the junior game and the first comprehensive evaluation of its kind. Future work includes a re-examination of the quiz-style questionnaires utilized in this study and an exploration of the potential knowledge change acquired strictly through engagement. date: 2011-06-01 date_type: published publisher: OXFORD UNIV PRESS official_url: https://doi.org/10.1093/jac/dkr122 oa_status: green full_text_type: other language: eng primo: open primo_central: open_green article_type_text: Article verified: verified_manual elements_id: 891633 doi: 10.1093/jac/dkr122 lyricists_name: Kostkova, Patricie lyricists_id: PKOST97 actors_name: Kostkova, Patricie actors_id: PKOST97 actors_role: owner full_text_status: public publication: Journal of Antimicrobial Chemotherapy volume: 66 number: supp 5 pagerange: V39-V44 pages: 6 issn: 0305-7453 citation: Farrell, D; Kostkova, P; Weinberg, J; Lazareck, L; Weerasinghe, D; Lecky, DM; McNulty, CAM; (2011) Computer games to teach hygiene: an evaluation of the e-Bug junior game. Journal of Antimicrobial Chemotherapy , 66 (supp 5) V39-V44. 10.1093/jac/dkr122 <https://doi.org/10.1093/jac%2Fdkr122>. Green open access document_url: https://discovery.ucl.ac.uk/id/eprint/10128828/1/Farell%2CKostkova%202011%20Computer%20games%20to%20teach%284%29bh.pdf