TY  - INPR
AV  - public
Y1  - 2021/03/22/
TI  - Beaming Displays
N1  - This version is the author accepted manuscript. For information on re-use, please refer to the publisher?s terms and conditions.
UR  - http://dx.doi.org/10.1109/TVCG.2021.3067764
ID  - discovery10125462
N2  - Existing near-eye display designs struggle to balance between multiple trade-offs such as form factor, weight, computational
requirements, and battery life. These design trade-offs are major obstacles on the path towards an all-day usable near-eye display.
In this work, we address these trade-offs by, paradoxically, removing the display from near-eye displays. We present the beaming
displays, a new type of near-eye display system that uses a projector and an all passive wearable headset. We modify an off-the-shelf
projector with additional lenses. We install such a projector to the environment to beam images from a distance to a passive wearable
headset. The beaming projection system tracks the current position of a wearable headset to project distortion-free images with
correct perspectives. In our system, a wearable headset guides the beamed images to a user?s retina, which are then perceived as an
augmented scene within a user?s field of view. In addition to providing the system design of the beaming display, we provide a physical
prototype and show that the beaming display can provide resolutions as high as consumer-level near-eye displays. We also discuss the
different aspects of the design space for our proposal.
KW  - Augmented reality
KW  -  Near-eye displays
KW  -  Projectors
KW  -  Ergonomics
KW  -  Power
KW  -  Thermal concerns
KW  -  Performance
A1  - Itoh, Y
A1  - Kaminokado, T
A1  - Aksit, K
JF  - IEEE Transactions on Visualization and Computer Graphics
ER  -