TY - INPR AV - public Y1 - 2021/03/22/ TI - Beaming Displays N1 - This version is the author accepted manuscript. For information on re-use, please refer to the publisher?s terms and conditions. UR - http://dx.doi.org/10.1109/TVCG.2021.3067764 ID - discovery10125462 N2 - Existing near-eye display designs struggle to balance between multiple trade-offs such as form factor, weight, computational requirements, and battery life. These design trade-offs are major obstacles on the path towards an all-day usable near-eye display. In this work, we address these trade-offs by, paradoxically, removing the display from near-eye displays. We present the beaming displays, a new type of near-eye display system that uses a projector and an all passive wearable headset. We modify an off-the-shelf projector with additional lenses. We install such a projector to the environment to beam images from a distance to a passive wearable headset. The beaming projection system tracks the current position of a wearable headset to project distortion-free images with correct perspectives. In our system, a wearable headset guides the beamed images to a user?s retina, which are then perceived as an augmented scene within a user?s field of view. In addition to providing the system design of the beaming display, we provide a physical prototype and show that the beaming display can provide resolutions as high as consumer-level near-eye displays. We also discuss the different aspects of the design space for our proposal. KW - Augmented reality KW - Near-eye displays KW - Projectors KW - Ergonomics KW - Power KW - Thermal concerns KW - Performance A1 - Itoh, Y A1 - Kaminokado, T A1 - Aksit, K JF - IEEE Transactions on Visualization and Computer Graphics ER -