TY - GEN UR - https://openreview.net/forum?id=B1xMEerYvB PB - ICLR N2 - With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from game theory show there is little hope of understanding or controlling general n-player games. We therefore introduce smooth markets (SM-games), a class of n-player games with pairwise zero sum interactions. SM-games codify a common design pattern in machine learning that includes some GANs, adversarial training, and other recent algorithms. We show that SM-games are amenable to analysis and optimization using first-order methods. ID - discovery10109590 A1 - Balduzzi, D A1 - Czarnecki, WM A1 - Anthony, T A1 - Gemp, IM A1 - Hughes, E A1 - Leibo, JZ A1 - Piliouras, G A1 - Graepel, T KW - game theory KW - optimization KW - gradient descent KW - adversarial learning SP - 1 AV - public Y1 - 2020/// EP - 18 TI - Smooth markets: A basic mechanism for organizing gradient-based learners N1 - This version is the author accepted manuscript. For information on re-use, please refer to the publisher's terms and conditions. ER -