%J ACM SIGGRAPH 2019 Courses, SIGGRAPH 2019 %C Los Angeles, California %A NJ Mitra %A I Kokkinos %A P Guerrero %A N Thuerey %A V Kim %A L Guibas %X In computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In applications that operate on regular 2D domains, like image processing and computational photography, deep networks are state-of-the-art, often beating dedicated hand-crafted methods by significant margins. More recently, other domains such as geometry processing, animation, video processing, and physical simulations have benefited from deep learning methods as well, often requiring application-specific learning architectures. The massive volume of research that has emerged in just a few years is often difficult to grasp for researchers new to this area. This course gives an organized overview of core theory, practice, and graphics-related applications of deep learning. %B Proceeding SIGGRAPH '19 ACM %O This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. %T CreativeAI: Deep learning for graphics SIGGRAPH 2019 %L discovery10081678 %I ACM %D 2019