TY - GEN N1 - This version is the author accepted manuscript. For information on re-use, please refer to the publisher?s terms and conditions. ID - discovery10081678 AV - public N2 - In computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In applications that operate on regular 2D domains, like image processing and computational photography, deep networks are state-of-the-art, often beating dedicated hand-crafted methods by significant margins. More recently, other domains such as geometry processing, animation, video processing, and physical simulations have benefited from deep learning methods as well, often requiring application-specific learning architectures. The massive volume of research that has emerged in just a few years is often difficult to grasp for researchers new to this area. This course gives an organized overview of core theory, practice, and graphics-related applications of deep learning. CY - Los Angeles, California A1 - Mitra, NJ A1 - Kokkinos, I A1 - Guerrero, P A1 - Thuerey, N A1 - Kim, V A1 - Guibas, L PB - ACM Y1 - 2019/07/28/ UR - https://doi.org/10.1145/3305366.3328059 TI - CreativeAI: Deep learning for graphics SIGGRAPH 2019 ER -