%0 Generic %A Mitra, NJ %A Kokkinos, I %A Guerrero, P %A Thuerey, N %A Kim, V %A Guibas, L %C Los Angeles, California %D 2019 %F discovery:10081678 %I ACM %T CreativeAI: Deep learning for graphics SIGGRAPH 2019 %U https://discovery.ucl.ac.uk/id/eprint/10081678/ %X In computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In applications that operate on regular 2D domains, like image processing and computational photography, deep networks are state-of-the-art, often beating dedicated hand-crafted methods by significant margins. More recently, other domains such as geometry processing, animation, video processing, and physical simulations have benefited from deep learning methods as well, often requiring application-specific learning architectures. The massive volume of research that has emerged in just a few years is often difficult to grasp for researchers new to this area. This course gives an organized overview of core theory, practice, and graphics-related applications of deep learning. %Z This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.