eprintid: 10079963 rev_number: 24 eprint_status: archive userid: 608 dir: disk0/10/07/99/63 datestamp: 2019-08-16 10:54:16 lastmod: 2021-09-29 22:41:57 status_changed: 2019-08-16 10:54:16 type: article metadata_visibility: show creators_name: Sumin, D creators_name: Rittig, T creators_name: Babaei, V creators_name: Nindel, T creators_name: Wilkie, A creators_name: Didyk, P creators_name: Bickel, B creators_name: KŖivánek, J creators_name: Myszkowski, K creators_name: Weyrich, T title: Geometry-Aware Scattering Compensation for 3D Printing ispublished: pub divisions: UCL divisions: B04 divisions: C05 divisions: F48 keywords: computational fabrication, appearance reproduction, appearance enhancement, sub-surface light transport, volumetric optimization, gradient rendering note: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. abstract: Commercially available full-color 3D printing allows for detailed control of material deposition in a volume, but an exact reproduction of a target surface appearance is hampered by the strong subsurface scattering that causes nontrivial volumetric cross-talk at the print surface. Previous work showed how an iterative optimization scheme based on accumulating absorptive materials at the surface can be used to find a volumetric distribution of print materials that closely approximates a given target appearance. // In this work, we first revisit the assumption that pushing the absorptive materials to the surface results in minimal volumetric cross-talk. We design a full-fledged optimization on a small domain for this task and confirm this previously reported heuristic. Then, we extend the above approach that is critically limited to color reproduction on planar surfaces, to arbitrary 3D shapes. Our proposed method enables high-fidelity color texture reproduction on 3D prints by effectively compensating for internal light scattering within arbitrarily shaped objects. In addition, we propose a content-aware gamut mapping that significantly improves color reproduction for the pathological case of thin geometric features. Using a wide range of sample objects with complex textures and geometries, we demonstrate color reproduction whose fidelity is superior to state-of-the-art drivers for color 3D printers. date: 2019-07 date_type: published publisher: ACM official_url: https://doi.org/10.1145/3306346.3322992 oa_status: green full_text_type: other language: eng primo: open primo_central: open_green verified: verified_manual elements_id: 1644794 doi: 10.1145/3306346.3322992 lyricists_name: Weyrich, Tim lyricists_id: TAWEY36 actors_name: Nonhebel, Lucinda actors_id: LNONH33 actors_role: owner full_text_status: public publication: ACM Transactions on Graphics volume: 38 number: 4 article_number: 111 pages: 14 issn: 0730-0301 citation: Sumin, D; Rittig, T; Babaei, V; Nindel, T; Wilkie, A; Didyk, P; Bickel, B; ... Weyrich, T; + view all <#> Sumin, D; Rittig, T; Babaei, V; Nindel, T; Wilkie, A; Didyk, P; Bickel, B; KŖivánek, J; Myszkowski, K; Weyrich, T; - view fewer <#> (2019) Geometry-Aware Scattering Compensation for 3D Printing. ACM Transactions on Graphics , 38 (4) , Article 111. 10.1145/3306346.3322992 <https://doi.org/10.1145/3306346.3322992>. Green open access document_url: https://discovery.ucl.ac.uk/id/eprint/10079963/1/Weyrich_2019_ACM_Sumin_AuthorVersion.pdf