?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=Serious+Game+Facilitates+Conceptual+Change+About+Molecular+Emergence+Through+Productive+Negativity+(RCT)&rft.creator=Gauthier%2C+A&rft.creator=Jenkinson%2C+J&rft.description=Throughout+their+undergraduate+careers%2C+biology+students+struggle+to+reconcile+how+randomness+at+the+molecular+level+governs+cellular+systems%2C+often+misconceiving+these+emergent+systems+as+mechanistic+in+nature.+A+serious+game+has+potential+to+facilitate+conceptual+change+by+enabling+instances+of+productive+negativity%E2%80%94a+player+may+attempt+a+challenge+and+fail+under+their+current+misconception%2C+and+then+must+reevaluate+their+understanding+in+order+to+succeed.+We+designed+a+serious+game%2C+MolWorlds%2C+under+this+premise+and+tested+its+efficiency+against+an+interactive+simulation+that+used+the+same+graphics+and+simulation+system+as+the+game+but+lacked+gaming+elements+such+as+score%2C+sequential+levelling+structure%2C+resource+management%2C+and+a+3rd-person+character+immersed+in+the+environment.+We+tested+first-%2C+second-%2C+and+third-year+biology+students%E2%80%99+misconceptions+at+the+beginning+and+end+of+the+semester+(n%3D526)%2C+a+subset+of+whom+played+either+the+game+(n%3D20)+or+control+(n%3D20)+for+30+minutes+prior+to+the+post-test.+We+performed+a+3x3+repeated+measures+linear+mixed+model+to+determine+how+educational+level+(first-%2C+second-%2C+or+third-year+biology)+and+intervention+type+(no+intervention%2C+simulation%2C+or+game)+affected+students%E2%80%99+molecular+misconceptions+from+pre-test+to+post-test.+While+educational+level+did+not+have+an+effect+on+misconceptions%2C+the+intervention+type+did+(p%3C.001).+A+priori+pairwise+comparisons+revealed+that+participants+who+were+not+exposed+to+any+intervention+retained+significantly+more+misconceptions+in+comparison+to+those+exposed+to+the+interactive+simulation+(p%3D.007)+as+well+as+those+exposed+to+the+game+(p%3C.001)%2C+while+adjusting+for+educational+level.+A+trending+difference+was+found+between+the+simulation+group+and+the+gaming+group+(p%3D.084)%2C+with+gamers+resolving+more+misconceptions.+Analysis+of+gameplay+data+revealed+that+gamers+experienced+significantly+more+instances+of+productive+negativity+than+control-users+(p%3C.001)+and+that+a+trending+relationship+exists+between+the+quality+of+productively+negative+events+and+lower+post-test+misconceptions+(p%3D.066).&rft.publisher=Academic+Conferences+and+Publishing+International&rft.date=2016-10-06&rft.type=Proceedings+paper&rft.publisher=European+Conference+on+Games+Based+Learning&rft.language=eng&rft.source=+++++In%3A++Proceedings+of+the+10th+European+Conference+on+Games+Based+Learning.++++Academic+Conferences+and+Publishing+International%3A+Paisley%2C+Scotland.+(2016)+++++&rft.format=text&rft.identifier=https%3A%2F%2Fdiscovery.ucl.ac.uk%2Fid%2Feprint%2F10076776%2F1%2FGauthier%252C%2520Jenkinson%2520-%25202016%2520-%2520Serious%2520Game%2520Facilitates%2520Conceptual%2520Change%2520About%2520Molecular%2520Emergence%2520Through%2520Productive%2520Negativity%2520%2528RCT%2529.pdf&rft.identifier=https%3A%2F%2Fdiscovery.ucl.ac.uk%2Fid%2Feprint%2F10076776%2F&rft.rights=open