TY  - GEN
N2  - Bats are often disliked and feared by people. How might we enable the general public to learn more about the true nature of these creatures, and even to like them? In this paper, we introduce PlayBat, a physical public display, which combines a multi-modal interface, a constrained narrative structure and real-time IoT environmentally sensed bat call data. The aim of our research is to investigate whether promoting curiosity and discovery through enabling people to explore real-life data, answer quiz-like questions and engage with a multi-modal interface, is effective at engaging people and confronting their fears. We report on the design process and implementation of PlayBat, and the findings from an in-the-wild study. We discuss how tapping into multiple senses can draw people in, evoke curiosity and even change their views.
ID  - discovery10059935
UR  - https://doi.org/10.1145/3196709.3196783
PB  - ACM
CY  - New York, NY, USA
A1  - Kaninsky, M
A1  - Gallacher, S
A1  - Rogers, Y
KW  - Tangible interface; Internet of Things (IoT); Curiosity; Fear confrontation; Physical visualisation; Playful technology
TI  - Confronting people's fears about bats: Combining multimodal and environmentally sensed data to promote curiosity and discovery
Y1  - 2018///
AV  - public
SP  - 931
EP  - 944
N1  - This version is the author accepted manuscript. For information on re-use, please refer to the publisher?s terms and conditions.
ER  -