eprintid: 10045437
rev_number: 27
eprint_status: archive
userid: 608
dir: disk0/10/04/54/37
datestamp: 2018-03-19 12:24:10
lastmod: 2021-09-19 22:19:08
status_changed: 2018-03-19 12:24:10
type: article
metadata_visibility: show
creators_name: Pan, X
creators_name: Hamilton, AFDC
title: Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape
ispublished: pub
divisions: UCL
divisions: B02
divisions: C07
divisions: D05
divisions: F69
divisions: B04
divisions: C05
divisions: F48
keywords: Psychology, social interaction, virtual humans, virtual reality
note: This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in the credit line; if the material is not included under the Creative Commons license, users will need to obtain permission from the license holder to reproduce the material. To view a copy of this license, visit https://creativecommons.org/ licenses/by-nc/ 4.0/deed.en.
abstract: As virtual reality (VR) technology and systems become more commercially available and accessible, more and more psychologists are starting to integrate VR as part of their methods. This approach offers major advantages in experimental control, reproducibility, and ecological validity, but also has limitations and hidden pitfalls which may distract the novice user. This study aimed to guide the psychologist into the novel world of VR, reviewing available instrumentation and mapping the landscape of possible systems. We use examples of state-of-the-art research to describe challenges which research is now solving, including embodiment, uncanny valley, simulation sickness, presence, ethics, and experimental design. Finally, we propose that the biggest challenge for the field would be to build a fully interactive virtual human who can pass a VR Turing test - and that this could only be achieved if psychologists, VR technologists, and AI researchers work together.
date: 2018-08
date_type: published
official_url: https://doi.org/10.1111/bjop.12290
oa_status: green
full_text_type: pub
language: eng
primo: open
primo_central: open_green
article_type_text: Journal Article
verified: verified_manual
elements_id: 1541274
doi: 10.1111/bjop.12290
lyricists_name: Hamilton, Antonia
lyricists_name: Pan, Xueni
lyricists_id: AFDCH84
lyricists_id: XPANX04
actors_name: Cuccu, Clara
actors_id: CCCUC40
actors_role: owner
full_text_status: public
publication: British Journal of Psychology
volume: 109
number: 3
pagerange: 395-417
event_location: England
issn: 2044-8295
citation:        Pan, X;    Hamilton, AFDC;      (2018)    Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape.                   British Journal of Psychology , 109  (3)   pp. 395-417.    10.1111/bjop.12290 <https://doi.org/10.1111/bjop.12290>.       Green open access   
 
document_url: https://discovery.ucl.ac.uk/id/eprint/10045437/1/Pan_et_al-2018-British_Journal_of_Psychology.pdf