eprintid: 10045437 rev_number: 27 eprint_status: archive userid: 608 dir: disk0/10/04/54/37 datestamp: 2018-03-19 12:24:10 lastmod: 2021-09-19 22:19:08 status_changed: 2018-03-19 12:24:10 type: article metadata_visibility: show creators_name: Pan, X creators_name: Hamilton, AFDC title: Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape ispublished: pub divisions: UCL divisions: B02 divisions: C07 divisions: D05 divisions: F69 divisions: B04 divisions: C05 divisions: F48 keywords: Psychology, social interaction, virtual humans, virtual reality note: This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in the credit line; if the material is not included under the Creative Commons license, users will need to obtain permission from the license holder to reproduce the material. To view a copy of this license, visit https://creativecommons.org/ licenses/by-nc/ 4.0/deed.en. abstract: As virtual reality (VR) technology and systems become more commercially available and accessible, more and more psychologists are starting to integrate VR as part of their methods. This approach offers major advantages in experimental control, reproducibility, and ecological validity, but also has limitations and hidden pitfalls which may distract the novice user. This study aimed to guide the psychologist into the novel world of VR, reviewing available instrumentation and mapping the landscape of possible systems. We use examples of state-of-the-art research to describe challenges which research is now solving, including embodiment, uncanny valley, simulation sickness, presence, ethics, and experimental design. Finally, we propose that the biggest challenge for the field would be to build a fully interactive virtual human who can pass a VR Turing test - and that this could only be achieved if psychologists, VR technologists, and AI researchers work together. date: 2018-08 date_type: published official_url: https://doi.org/10.1111/bjop.12290 oa_status: green full_text_type: pub language: eng primo: open primo_central: open_green article_type_text: Journal Article verified: verified_manual elements_id: 1541274 doi: 10.1111/bjop.12290 lyricists_name: Hamilton, Antonia lyricists_name: Pan, Xueni lyricists_id: AFDCH84 lyricists_id: XPANX04 actors_name: Cuccu, Clara actors_id: CCCUC40 actors_role: owner full_text_status: public publication: British Journal of Psychology volume: 109 number: 3 pagerange: 395-417 event_location: England issn: 2044-8295 citation: Pan, X; Hamilton, AFDC; (2018) Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape. British Journal of Psychology , 109 (3) pp. 395-417. 10.1111/bjop.12290 <https://doi.org/10.1111/bjop.12290>. Green open access document_url: https://discovery.ucl.ac.uk/id/eprint/10045437/1/Pan_et_al-2018-British_Journal_of_Psychology.pdf