eprintid: 10000124
rev_number: 35
eprint_status: archive
userid: 587
source: pure
dir: disk0/00/00/01/24
datestamp: 2009-03-23 17:07:00
lastmod: 2017-12-07 21:01:46
status_changed: 2009-03-23 17:07:00
type: article
metadata_visibility: show
item_issues_count: 0
creators_name: Price, Sara
creators_name: Rogers, Yvonne
creators_name: Scaife, Mike
creators_name: Stanton, Danae
creators_name: Neale, H
creators_id: s.price@ioe.ac.uk
creators_id: 
creators_id: 
creators_id: 
creators_id: 
title: Using "tangibles" to promote novel forms of playful learning
ispublished: pub
divisions: B14
keywords: 5 - 10; England; Non specific setting; Digital technologies;Multimedia; children; collaborative discovery; interactive learning environments; interaction with tangibles pervasive computing; playful learning.
abstract: Tangibles, in the form of physical artefacts that are electronically augmented and enhanced to trigger various digital events to happen, have the potential for providing innovative ways for children to play and learn, through novel forms of interacting and discovering. They offer, too, the scope for bringing playfulness back into learning. To this end, we designed an adventure game, where pairs of children have to discover as much as they can about a virtual imaginary creature called the Snark, through collaboratively interacting with a suite of tangibles. Underlying the design of the tangibles is a variety of transforms, which the children have to understand and reflect upon in order to make the Snark come alive and show itself in a variety of morphological and synaesthesic forms. The paper also reports on the findings of a study of the Snark game and discusses what it means to be engrossed in playful learning.
date: 2003-04
date_type: published
oa_status: green
language: eng
primo: open
primo_central: open_green
full_text_status: public
publication: Interacting with Computers
volume: 15
number: 2
pagerange: 169-185
pages: 17
refereed: TRUE
issn: 0953-5438
citation:        Price, Sara;    Rogers, Yvonne;    Scaife, Mike;    Stanton, Danae;    Neale, H;      (2003)    Using "tangibles" to promote novel forms of playful learning.                   Interacting with Computers , 15  (2)   pp. 169-185.          Green open access   
 
document_url: https://discovery.ucl.ac.uk/id/eprint/10000124/1/Price_2003_Using_169.pdf