Real-time Global Illumination in the CAVE.
VRST 2007: ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, PROCEEDINGS.
(pp. 145 - 148).
ASSOC COMPUTING MACHINERY
Global illumination in VR applications remains an elusive goal. While it potentially has a positive impact on presence, the significant real-time computation and integration complexities involved have been stumbling blocks. In this paper we present recent and ongoing work in the Virtual Light Field paradigm for global illumination as a solution to this problem. We discuss its suitability for real-time VR applications and detail recent work in integrating it with the XVR system for real-time GPU-based rendering in a CAVE (TM). This rendering method achieves real-time rendering of L(SI D)* E solutions in time independent of illumination complexity and largely independent of geoinetric complexity.
|Title:||Real-time Global Illumination in the CAVE|
|Event:||ACM Symposium on Virtual Reality Software and Technology|
|Location:||Newport Beach, CA|
|Dates:||2007-11-05 - 2007-11-07|
|Keywords:||virtual reality, global illumination, light fields, DISPLAY|
|UCL classification:||UCL > School of BEAMS > Faculty of Engineering Science
UCL > School of BEAMS > Faculty of Engineering Science > Computer Science
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