Mortensen, J and Khanna, P and Yu, IS and Slater, M (2007) Real-time Global Illumination in the CAVE. In: VRST 2007: ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, PROCEEDINGS. (pp. 145 - 148). ASSOC COMPUTING MACHINERY
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Abstract
Global illumination in VR applications remains an elusive goal. While it potentially has a positive impact on presence, the significant real-time computation and integration complexities involved have been stumbling blocks. In this paper we present recent and ongoing work in the Virtual Light Field paradigm for global illumination as a solution to this problem. We discuss its suitability for real-time VR applications and detail recent work in integrating it with the XVR system for real-time GPU-based rendering in a CAVE (TM). This rendering method achieves real-time rendering of L(SI D)* E solutions in time independent of illumination complexity and largely independent of geoinetric complexity.
| Type: | Proceedings paper |
|---|---|
| Title: | Real-time Global Illumination in the CAVE |
| Event: | ACM Symposium on Virtual Reality Software and Technology |
| Location: | Newport Beach, CA |
| Dates: | 2007-11-05 - 2007-11-07 |
| ISBN-13: | 978-1-59593-863-3 |
| Keywords: | virtual reality, global illumination, light fields, DISPLAY |
| UCL classification: | UCL > School of BEAMS > Faculty of Engineering Science > Computer Science |
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