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Real-time Global Illumination in the CAVE

Mortensen, J; Khanna, P; Yu, IS; Slater, M; (2007) Real-time Global Illumination in the CAVE. In: VRST 2007: ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, PROCEEDINGS. (pp. 145 - 148). ASSOC COMPUTING MACHINERY

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Abstract

Global illumination in VR applications remains an elusive goal. While it potentially has a positive impact on presence, the significant real-time computation and integration complexities involved have been stumbling blocks. In this paper we present recent and ongoing work in the Virtual Light Field paradigm for global illumination as a solution to this problem. We discuss its suitability for real-time VR applications and detail recent work in integrating it with the XVR system for real-time GPU-based rendering in a CAVE (TM). This rendering method achieves real-time rendering of L(SI D)* E solutions in time independent of illumination complexity and largely independent of geoinetric complexity.

Type:Proceedings paper
Title:Real-time Global Illumination in the CAVE
Event:ACM Symposium on Virtual Reality Software and Technology
Location:Newport Beach, CA
Dates:2007-11-05 - 2007-11-07
ISBN-13:978-1-59593-863-3
Keywords:virtual reality, global illumination, light fields, DISPLAY
UCL classification:UCL > School of BEAMS > Faculty of Engineering Science > Computer Science

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