Gillies, M; Ballin, D; (2004) Affective interactions between expressive characters. In: 2004 IEEE International Conference on Systems, Man & Cybernetics: The Hague, Netherlands, 10-13 October, 2004. (pp. 1589 - 1594). IEEE Computer Society Press: Piscataway, US.
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When people meet in virtual worlds they are represented by computer animated characters that lack a variety of expression and can seem stiff and robotic. By comparison human bodies are highly expressive; a casual observation of a group of people mil reveals a large diversity of behavior, different postures, gestures and complex patterns of eye gaze. In order to make computer mediated communication between people more like real face-to-face communication, it is necessary to add an affective dimension. This paper presents Demeanour, an affective semi-autonomous system for the generation of realistic body language in avatars. Users control their avatars that in turn interact autonomously with other avatars to produce expressive behaviour. This allows people to have affectively rich interactions via their avatars.
|Title:||Affective interactions between expressive characters|
|Open access status:||An open access version is available from UCL Discovery|
|Additional information:||Affective Interactions Between Expressive Characters|
|UCL classification:||UCL > School of BEAMS > Faculty of Engineering Science > Computer Science|
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