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Affective interactions between expressive characters

Gillies, M; Ballin, D; (2004) Affective interactions between expressive characters. In: (pp. pp. 1589-1594). IEEE Computer Society Press: Piscataway, US. Green open access


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When people meet in virtual worlds they are represented by computer animated characters that lack a variety of expression and can seem stiff and robotic. By comparison human bodies are highly expressive; a casual observation of a group of people mil reveals a large diversity of behavior, different postures, gestures and complex patterns of eye gaze. In order to make computer mediated communication between people more like real face-to-face communication, it is necessary to add an affective dimension. This paper presents Demeanour, an affective semi-autonomous system for the generation of realistic body language in avatars. Users control their avatars that in turn interact autonomously with other avatars to produce expressive behaviour. This allows people to have affectively rich interactions via their avatars.

Type: Proceedings paper
Title: Affective interactions between expressive characters
ISBN: 0780385667
Open access status: An open access version is available from UCL Discovery
DOI: 10.1109/ICSMC.2004.1399858
Publisher version: http://dx.doi.org/10.1109/ICSMC.2004.1399858
Additional information: Affective Interactions Between Expressive Characters
Keywords: VECG
UCL classification: UCL > School of Life and Medical Sciences
UCL > School of Life and Medical Sciences > Faculty of Brain Sciences
UCL > School of Life and Medical Sciences > Faculty of Brain Sciences > Psychology and Language Sciences (Division of) > Institute of Cognitive Neuroscience
URI: http://discovery.ucl.ac.uk/id/eprint/4868
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