An eye gaze model for dyadic interaction in an immersive virtual environment: Practice and experience.
BLACKWELL PUBL LTD
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual environment (IVE). The model was used in a study designed to explore the impact of avatar realism on the perceived quality of communication within a negotiation scenario. Our eye-gaze model was based on data and studies carried out on the behaviour of eye-gaze during face-to-face communication. The technical features of the model are reported here. Information about the motivation behind the study, experimental procedures and a full analysis of the results obtained are given in .
|Title:||An eye gaze model for dyadic interaction in an immersive virtual environment: Practice and experience|
|Keywords:||avatars, behaviour modelling, co-presence, DIVE, eye-gaze, embodiment, human-computer interaction, immersive virtual environments, non-verbal behaviour, real-time animation, virtual reality, SMALL-GROUP BEHAVIOR|
|UCL classification:||UCL > School of BEAMS > Faculty of Engineering Science > Computer Science|
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