A user-centered approach on combining realism and interactivity in virtual environments.
In: Ikei, Y and Göbel, M and Chen, J, (eds.)
VR 2004: IEEE Virtual Reality 2004: Proceedings: Chicago, Illinois, March 27-31, 2004.
(pp. 251 - 252).
IEEE Computer Society Press: Piscataway, US.
In this paper we describe a project that adopts a user-centered approach in the design of virtual environments (VEs) with enhanced realism and interactivity, guided by real-world applications in the areas of urban planning/architecture and cultural heritage education. In what concerns realism, we introduce an image-based 3D capture process, where realistic models are created from photographs and subsequently displayed in a VR system using a high-quality, view-dependent algorithm. The VE is further enhanced using advanced vegetation and shadow display algorithms as well as 3D sound. A high degree of interactivity is added, allowing users to build and manipulate elements of the VEs according to their needs, as specified through a user task analysis and scenario-based approach which is currently being evaluated. This work is developed as part of the Ell-funded research project CREATE.
|Title:||A user-centered approach on combining realism and interactivity in virtual environments|
|Additional information:||A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments, RoussouDrettakis:2004:IEEEVR|
|UCL classification:||UCL > School of BEAMS > Faculty of Engineering Science > Computer Science|
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