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Assessing the gaming experience using puppetry

Calvillo Gamez, E.H.; Cairns, P.; Blandford, A.; (2008) Assessing the gaming experience using puppetry. In: CHI 2008 Workshop Evaluating User Experiences in Games. Association for Computing Machinery: New York, US. Green open access

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Abstract

In this paper we address the question: What factors of game experience are measured and have to be measured? by proposing a concept called Puppetry to assess the experience while playing videogames. Puppetry was obtained using qualitative methods on the experiences of players. The main characteristic of Puppetry is that it looks at the common elements of videogames that allow the user to build the experience.

Type:Proceedings paper
Title:Assessing the gaming experience using puppetry
Open access status:An open access version is available from UCL Discovery
Publisher version:http://workshops.icts.sbg.ac.at/chi2008uxgames/
Language:English
Additional information:© ACM, 2008. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI 2008 Workshop Evaluating User Experiences in Games http://workshops.icts.sbg.ac.at/chi2008uxgames/
Keywords:User experience, videogames, gaming experience
UCL classification:UCL > School of Life and Medical Sciences > Faculty of Brain Sciences > Psychology and Language Sciences (Division of) > UCL Interaction Centre
UCL > School of Life and Medical Sciences > Faculty of Brain Sciences > Psychology and Language Sciences (Division of) > Institute of Cognitive Neuroscience

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