Calvillo Gamez, E.H.; Cairns, P.; Blandford, A.; (2008) Assessing the gaming experience using puppetry. In: CHI 2008 Workshop Evaluating User Experiences in Games. Association for Computing Machinery: New York, US.
|PDF - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader|
In this paper we address the question: What factors of game experience are measured and have to be measured? by proposing a concept called Puppetry to assess the experience while playing videogames. Puppetry was obtained using qualitative methods on the experiences of players. The main characteristic of Puppetry is that it looks at the common elements of videogames that allow the user to build the experience.
|Title:||Assessing the gaming experience using puppetry|
|Open access status:||An open access version is available from UCL Discovery|
|Additional information:||© ACM, 2008. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI 2008 Workshop Evaluating User Experiences in Games http://workshops.icts.sbg.ac.at/chi2008uxgames/|
|Keywords:||User experience, videogames, gaming experience|
|UCL classification:||UCL > School of Life and Medical Sciences > Faculty of Brain Sciences > Psychology and Language Sciences (Division of) > UCL Interaction Centre|
UCL > School of Life and Medical Sciences > Faculty of Brain Sciences > Psychology and Language Sciences (Division of) > Institute of Cognitive Neuroscience
View download statistics for this item
Activity - last month
Activity - last 12 months
Archive Staff Only: edit this record