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The uses of literacy in studying computer games; comparing students' oral and visual representations of games

Pelletier, C; (2005) The uses of literacy in studying computer games; comparing students' oral and visual representations of games. English Teaching : Practice and Critique , 4 (1) pp. 40-59.

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Type: Article
Title: The uses of literacy in studying computer games; comparing students' oral and visual representations of games
Keywords: Semiotics, Digital technologies, Cultural influences on education
UCL classification: UCL
UCL > Provost and Vice Provost Offices
UCL > Provost and Vice Provost Offices > School of Education
UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education
UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media
URI: https://discovery.ucl.ac.uk/id/eprint/1561031
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