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The platform and the player: Exploring the (hi)stories of elite

Gazzard, A; (2013) The platform and the player: Exploring the (hi)stories of elite. Game Studies , 13 (2)

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Abstract

Histories of computer games in the 1980s are often fixated on American and Japanese perspectives with the developments of pre and post-crash America being used as a way to contextualize the global gaming scene. However, the 1980s in Britain saw a computer game culture emerge, embedded with writing code, with numerous programmers releasing their games on tape or floppy disk in response to the demand of games for home computer systems at the time. This is a culture that developed separately to 'pre-crash' American gaming and one that is so often lost in global histories of videogame cultures today. Similarly, mainstream nostalgia for games of the 1980s can be seen to mask the original responses and sites of game creation. This article explores the landscape of British computer games through a case study of Elite. Utilising archival methodologies inherent in media archaeology, combined with approaches from platform studies, a history of Elite is approached through both its original development and the players' responses to the game at the time. In doing so, the importance of British videogame history is placed amongst other more dominant histories to show how its influences continue in the development and production of games today. © 2001-2013 Game Studies.

Type: Article
Title: The platform and the player: Exploring the (hi)stories of elite
UCL classification: UCL > School of Education
UCL > School of Education > UCL Institute of Education
URI: http://discovery.ucl.ac.uk/id/eprint/1525955
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