Quantifying the experience of immersion in games.
Presented at: UNSPECIFIED.
Games are undoubtedly the most successful computer application yet it is not easy to attribute their success to any one particular feature. Nonetheless, when talking about games, gamers and reviewers frequently refer to the immersive experience of the game as an important aspect to be attained. However, it is not clear what immersion is and even if it is a comparable experience be-tween diﬀerent players and diﬀerent games. This paper aims to develop more quantiﬁable and therefore objective measures of immersion. We describe a study into switching from an immersive gaming experience to an-other task, not in the game world. Though the degree of immersion does seem to have an impact on the ability to perform the task, the experimental approach is complex and possibly quite fragile. We therefore set out hypotheses for a similar experiment with the aim of exploring whether eye tracking and body motion provide better indicators of the degree of immersion.
|Type:||Conference item (UNSPECIFIED)|
|Title:||Quantifying the experience of immersion in games.|
|UCL classification:||UCL > School of Life and Medical Sciences
UCL > School of Life and Medical Sciences > Faculty of Brain Sciences
UCL > School of Life and Medical Sciences > Faculty of Brain Sciences > Psychology and Language Sciences (Division of) > UCL Interaction Centre
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