Iacovides, I; Cox, AL; Knoll, T; (2014) Learning the game: Breakdowns, breakthroughs and player strategies. Presented at: UNSPECIFIED.
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Digital games are rich learning environments that require players to engage with challenging situations in order to progress. Recent research indicates that gameplay involves overcoming breakdowns and achieving breakthroughs in relation to player action, understanding and involvement. In particular, breakthroughs involve moments of insight where learning occurs which, in turn, can help increase involvement. However, little is known about how players actually achieve breakthroughs. We applied the breakdown/breakthrough "lens" to explore how players attempt to achieve breakthroughs in relation to two single player games. We identified a finite number of strategies that illustrate how players learn in games. These strategies are considered in relation to producing playable and engaging games.
|Type:||Conference item (UNSPECIFIED)|
|Title:||Learning the game: Breakdowns, breakthroughs and player strategies|
|UCL classification:||UCL > School of Life and Medical Sciences > Faculty of Brain Sciences > Psychology and Language Sciences (Division of) > UCL Interaction Centre|
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