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Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?

Collins, E; Freeman, J; (2013) Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? Computers in Human Behavior , 29 (5) pp. 1933-1940. 10.1016/j.chb.2013.03.002.

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Type: Article
Title: Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?
DOI: 10.1016/j.chb.2013.03.002
UCL classification: UCL > Provost and Vice Provost Offices
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences > Clinical, Edu and Hlth Psychology
URI: http://discovery.ucl.ac.uk/id/eprint/1418111
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